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Online Communities and Social Computing : Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings / edited by Douglas Schuler.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Schuler, Douglas, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 4564.
Information Systems and Applications, incl. Internet/Web, and HCI ; 4564
Language:
English
Subjects (All):
Computers and civilization.
Computers.
Law and legislation.
Management information systems.
Computer science.
Microcomputers.
Computer networks.
Application software.
Computers and Society.
Legal Aspects of Computing.
Management of Computing and Information Systems.
Personal Computing.
Computer Communication Networks.
Information Systems Applications (incl. Internet).
Local Subjects:
Computers and Society.
Legal Aspects of Computing.
Management of Computing and Information Systems.
Personal Computing.
Computer Communication Networks.
Information Systems Applications (incl. Internet).
Physical Description:
1 online resource (XVII, 526 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Summary:
The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and g- ernmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Douglas Schuler, contains papers in the thematic area of Online Communities and Social Computing, addressing the following major topics: · Designing and Developing On-line Communities · Knowledge, Collaboration, Learning and Local On-line Communities.
Contents:
I: Designing and Developing On-Line Communities
User-Centred Design Approach for a Community Website with Social Software
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
Using Design Critique as Research to Link Sustainability and Interactive Technologies
An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
PixelWish: Collective Wish-Making and Social Cohesion
Computing Social Networks for Information Sharing: A Case-Based Approach
Presentation Desire of Digital Identity in Virtual Community
Grand Challenges in Design Research for Human-Centered Design Informatics
A Study on Content and Management Style of Corporate Blogs
Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
Recognition of Affect Conveyed by Text Messaging in Online Communication
Ranking Method for Mediators in Social Network
The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
Physical Representation Social Presence with Interactive Grass
Artistic Data Visualization: Beyond Visual Analytics
Social Puppets: Towards Modular Social Animation for Agents and Avatars
A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
Cultural Institutions, Co-creativity and Communities of Interest
A Study of Emotional and Rational Purchasing Behavior for Online Shopping
A Trust-Based Reputation System in Peer-to-Peer Grid
II: Knowledge, Collaboration, Learning and Local On-Line Communities
The Social Implications of an Assisted Living Reminder System
Disaster-Response Information Sharing System Based on Cellular Phone with GPS
Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website
Tracing Conceptual and Geospatial Diffusion of Knowledge
The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
Self-Awareness in a Computer Supported Collaborative Learning Environment
How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
CNA2 - Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
Toward Machine Therapy: Parapraxis of Machine Design and Use
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
Fostering Knowledge Mode Conversion in New Product Development Environment
Social Rewarding in Wiki Systems - Motivating the Community
Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
Mobile Social Software for the Developing World
An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
A Mobile Portfolio to Support Communities of Practice in Science Education
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
The Hidden Order of Wikipedia
Major HCI Challenges for Open Source Software Adoption and Development
Open Source Communities in China (Mainland): An Overview
Cooperation and Competition Dynamics in an Online Game Community
Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society - The Case of Northern States of Malaysia
SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
WikiTable: A New Tool for Collaborative Authoring and Data Management
Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior.
Other Format:
Printed edition:
ISBN:
978-3-540-73257-0
9783540732570
Access Restriction:
Restricted for use by site license.

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