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Computer Vision in Human-Computer Interaction : ECCV 2004 Workshop on HCI, Prague, Czech Republic, May 16, 2004, Proceedings / edited by Nicu Sebe, Michael S. Lew, Thomas S. Huang.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Sebe, Nicu, editor.
Lew, Michael S., 1965- editor.
Huang, Thomas S., 1936- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 3058.
Lecture Notes in Computer Science, 0302-9743 ; 3058
Language:
English
Subjects (All):
User interfaces (Computer systems).
Artificial intelligence.
Optical data processing.
Pattern perception.
Computer graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
Physical Description:
1 online resource (IV, 236 pages).
Edition:
First edition 2004.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2004.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.
Contents:
The State-of-the-Art in Human-Computer Interaction
The State-of-the-Art in Human-Computer Interaction
Invited Presentation
Practical Interface Experiments with Implant Technology
Human-Robot Interaction
Motivational System for Human-Robot Interaction
Real-Time Person Tracking and Pointing Gesture Recognition for Human-Robot Interaction
A Vision-Based Gestural Guidance Interface for Mobile Robotic Platforms
Gesture Recognition and Body Tracking
Virtual Touch Screen for Mixed Reality
Typical Sequences Extraction and Recognition
Arm-Pointer: 3D Pointing Interface for Real-World Interaction
Hand Gesture Recognition in Camera-Projector System*
Authentic Emotion Detection in Real-Time Video
Hand Pose Estimation Using Hierarchical Detection
Systems
Exploring Interactions Specific to Mixed Reality 3D Modeling Systems
3D Digitization of a Hand-Held Object with a Wearable Vision Sensor
Location-Based Information Support System Using Multiple Cameras and LED Light Sources with the Compact Battery-Less Information Terminal (CoBIT)
Djinn: Interaction Framework for Home Environment Using Speech and Vision
A Novel Wearable System for Capturing User View Images
An AR Human Computer Interface for Object Localization in a Cognitive Vision Framework
Face and Head
EM Enhancement of 3D Head Pose Estimated by Perspective Invariance
Multi-View Face Image Synthesis Using Factorization Model
Pose Invariant Face Recognition Using Linear Pose Transformation in Feature Space
Model-Based Head and Facial Motion Tracking.
Other Format:
Printed edition:
ISBN:
978-3-540-24837-8
9783540248378
Access Restriction:
Restricted for use by site license.

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