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Smart Graphics : 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings / edited by Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier, Shigeru Owada.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Butz, Andreas, editor.
Fisher, Brian (Brian D.), editor.
Krüger, Antonio, editor.
Olivier, Patrick, editor.
Ōwada, Shigeru, 1950- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 4569.
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 4569
Language:
English
Subjects (All):
Application software.
Computer graphics.
User interfaces (Computer systems).
Optical data processing.
Artificial intelligence.
Pattern perception.
Computer Applications.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Image Processing and Computer Vision.
Artificial Intelligence.
Pattern Recognition.
Local Subjects:
Computer Applications.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Image Processing and Computer Vision.
Artificial Intelligence.
Pattern Recognition.
Physical Description:
1 online resource (IX, 237 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Summary:
The International Symposium on Smart Graphics 2007 was held during June 25-27, 2007 in Kyoto, Japan. It was the eighth event in a series which originally started in 2000 as a AAAI Spring Symposium and has taken place every year since then in Europe and North America. The 2007 Symposium was our ?rst to reach out to the Asian Smart Graphics community. As a result the number of submissions has again increased and the acceptance rate dropped to 31-36% (depending on category). The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer graphics, arti?cial intel- gence,cognitivescience,graphicdesignandthe?nearts.Eachofthesedisciplines contributes to what we mean by the term "smart graphics": the intelligent p- cess of creating e?ective, expressive and esthetic graphical presentation. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the c- puter. While computer graphics provides the tools for creating graphicalpres- tations in the ?rst place, the cognitive sciences contribute the rules and models ofperceptionnecessaryforthedesignofe?ectivegraphics.Theexchangeofideas between these four disciplines has led to many exciting and fruitful discussions, andthesmartgraphicssymposiadrawtheirlivelinessfromaspiritofopenminds and the willingness to learn from and share with other disciplines.
Contents:
Interaction
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation
NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings
A Sketch-and-Spray Interface for Modeling Trees
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments
Lifelike Characters and Affective Computing
Intelligent Third-Person Control of 3D Avatar Motion
Highly Realistic 3D Presentation Agents with Visual Attention Capability
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
Kowledge-Based Graphics Generation and Interaction
Correlating Text and Images: Concept and Evaluation
Lighting-by-Example with Wavelets
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction
Artistic 3D Object Creation Using Artificial Life Paradigms
Visualization and Graphics Algorithms
Data-Embeddable Texture Synthesis
Tile-Based Modeling and Rendering
Visualization of Uncertainty and Reasoning
Posters and Demos
DIVA: An Automatic Music Arrangement Technique Based on Impression of Images
Multi-modal Interface for Fluid Dynamics Simulations Using 3-D Localized Sound
Focus+Context Resolution Adaption for Autostereoscopic Displays
Feature Extraction from the Mesh Model with Some Noise
Effects of Space Design Visualization on Users' Subjective States
Multi-view Sketch-Based FreeForm Modeling
Jigsaw Texture Synthesis
Synthesis of Dancing Character Motion from Beatboxing Sounds
Sketch-Based Virtual Human Modelling and Animation
Perceptually Adaptive Rendering of Immersive Virtual Environments
Customized Slider Bars for Adjusting Multi-dimension Parameter Sets
Magical Tile
Invisible Shape: Subjective Surface.
Other Format:
Printed edition:
ISBN:
978-3-540-73214-3
9783540732143
Access Restriction:
Restricted for use by site license.

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