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Creating Personalities for Synthetic Actors : Towards Autonomous Personality Agents / edited by Robert Trappl, Paolo Petta.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Trappl, Robert, editor.
Petta, Paolo, 1963- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence ; 1195.
Lecture Notes in Artificial Intelligence ; 1195
Language:
English
Subjects (All):
Artificial intelligence.
Computer graphics.
Multimedia systems.
Computers and civilization.
Artificial Intelligence.
Computer Graphics.
Multimedia Information Systems.
Computers and Society.
Local Subjects:
Artificial Intelligence.
Computer Graphics.
Multimedia Information Systems.
Computers and Society.
Physical Description:
1 online resource (IX, 259 pages).
Edition:
First edition 1997.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1997.
System Details:
text file PDF
Summary:
Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.
Contents:
Why to create personalities for synthetic actors
Dressing virtual humans
Autonomous virtual actors based on virtual sensors
Towards personalities for animated agents with reactive and planning behaviors
IMPROV: A system for real-time animation of behavior-based interactive synthetic actors
Multi-level control for animated autonomous agents: Do the right thing... Oh, not that...
Tools for an interactive virtual cinema
Acting in character
Some requirements and approaches for natural language in a believable agent
Personality parameters and programs
What sort of control system is able to have a personality?
Personalities for synthetic actors: Current issues and some perspectives
Personalities for synthetic actors: A bibliography.
Other Format:
Printed edition:
ISBN:
978-3-540-68501-2
9783540685012
Access Restriction:
Restricted for use by site license.

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