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Intelligent Virtual Agents : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Rist, Thomas, editor.
Aylett, Ruth, 1951- editor.
Ballin, Daniel, editor.
Rickel, Jeff, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence ; 2792.
Lecture Notes in Artificial Intelligence ; 2792
Language:
English
Subjects (All):
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Education--Data processing.
Education.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Computers and Education.
Local Subjects:
Artificial Intelligence.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Computers and Education.
Physical Description:
1 online resource (XVI, 372 pages).
Edition:
First edition 2003.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
System Details:
text file PDF
Summary:
This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15-17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research - a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.
Contents:
Keynote Speech
Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed
Interface Agents and Conversational Agents
Happy Chatbot, Happy User
Interactive Agents Learning Their Environment
Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway
When H.C. Andersen Is Not Talking Back
Emotion and Believability
Emotion in Intelligent Virtual Agents: The Flow Model of Emotion
The Social Credit Assignment Problem
Adding the Emotional Dimension to Scripting Character Dialogues
Synthetic Emotension
FantasyA - The Duel of Emotions
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy
Expressive Animation
Happy Characters Don't Feel Well in Sad Bodies!
Reusable Gestures for Interactive Web Agents
A Model of Interpersonal Attitude and Posture Generation
Modelling Gaze Behavior for Conversational Agents
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions
Eye-Contact Based Communication Protocol in Human-Agent Interaction
Embodiment and Situatedness
Embodied in a Look: Bridging the Gap between Humans and Avatars
Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds
Bridging the Gap between Language and Action
VideoDIMs as a Framework for Digital Immortality Applications
Motion Planning
Motion Path Synthesis for Intelligent Avatar
"Is It Within My Reach?" - An Agents Perspective
Simulating Virtual Humans Across Diverse Situations
A Model for Generating and Animating Groups of Virtual Agents
Scripting Choreographies
Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning
Modells, Architectures, and Tools
Designing Commercial Applications with Life-like Characters
Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments
KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment
Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds
Programmable Agent Perception in Intelligent Virtual Environments
Mediating Action and Music with Augmented Grammars
Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans
Mobile and Portable IVAs
Life-like Characters for the Personal Exploration of Active Cultural Heritage
Agent Chameleons: Virtual Agents Real Intelligence
A Scripting Language for Multimodal Presentation on Mobile Phones
Narration and Storytelling
Interacting with Virtual Agents in Mixed Reality Interactive Storytelling
An Autonomous Real-Time Camera Agent for Interactive Narratives and Games
Solving the Narrative Paradox in VEs - Lessons from RPGs
That's My Point! Telling Stories from a Virtual Guide Perspective
Virtual Actors in Interactivated Storytelling
Symbolic Acting in a Virtual Narrative Environment
Enhancing Believability Using Affective Cinematography
Agents with No Aims: Motivation-Driven Continuous Planning
Evaluation and Design Methodologies
Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization
Persona Effect Revisited
Effects of Embodied Interface Agents and Their Gestural Activity
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents
Animated Characters in Bullying Intervention
Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation
Agents across Cultures
Education and Training
Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities
Machiavellian Characters and the Edutainment Paradox
Socially Intelligent Tutor Agents
Multimodal Training Between Agents
Posters
Intelligent Camera Direction in Virtual Storytelling
Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education
An Efficient Synthetic Vision System for 3D Multi-character Systems
Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios
Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments
Empathic Virtual Agents
Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.
Other Format:
Printed edition:
ISBN:
978-3-540-39396-2
9783540393962
Access Restriction:
Restricted for use by site license.

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