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Computers and Games : Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers / edited by Tony Marsland, Ian Frank.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Marsland, T. Anthony, editor.
Frank, Ian, 1967- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 2063.
Lecture Notes in Computer Science, 0302-9743 ; 2063
Language:
English
Subjects (All):
Computer science.
Computers.
Artificial intelligence.
Computer science--Mathematics.
Algorithms.
Data structures (Computer science).
Popular Computer Science.
Theory of Computation.
Artificial Intelligence.
Mathematics of Computing.
Algorithm Analysis and Problem Complexity.
Data Structures.
Local Subjects:
Popular Computer Science.
Theory of Computation.
Artificial Intelligence.
Mathematics of Computing.
Algorithm Analysis and Problem Complexity.
Data Structures.
Physical Description:
1 online resource (XIV, 450 pages).
Edition:
First edition 2001.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
System Details:
text file PDF
Contents:
Search and Strategies
A Least-Certainty Heuristic for Selective Search
Lambda-Search in Game Trees - with Application to Go
Abstract Proof Search
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
Strategies for the Automatic Construction of Opening Books
Awari Retrograde Analysis
Construction of Chinese Chess Endgame Databases by Retrograde Analysis
Learning and Pattern Acquisition
Learning from Perfection
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Learning a Go Heuristic with Tilde
Learning Time Allocation Using Neural Networks
Theory and Complexity Issues
The Complexity of Graph Ramsey Games
Virus Versus Mankind
Creating Difficult Instances of the Post Correspondence Problem
Integer Programming Based Algorithms for Peg Solitaire Problems
Ladders Are PSPACE-Complete
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
Further Experiments with Games
New Self-Play Results in Computer Chess
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching
A Shogi Processor with a Field Programmable Gate Array
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
Abstraction Methods for Game Theoretic Poker
Reasoning by Agents in Computer Bridge Bidding
Invited Talks and Reviews
Linguistic Geometry for Solving War Games
Physics and Ecology of Rock-Paper-Scissors Game
Review: Computer Language Games
Review: Computer Go 1984-2000
Review: Intelligent Agents for Computer Games
Review: RoboCup through 2000
Review: Computer Shogi through 2000.
Other Format:
Printed edition:
ISBN:
978-3-540-45579-0
9783540455790
Access Restriction:
Restricted for use by site license.

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