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Advances in Computer Graphics : 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings / edited by Hans-Peter Seidel, Tomoyuki Nishita, Qunsheng Peng.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Seidel, Hans-Peter, 1958- editor.
Nishita, Tomoyuki, editor.
Peng, Qunsheng, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 4035.
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 4035
Language:
English
Subjects (All):
Application software.
Computer graphics.
Optical data processing.
Pattern perception.
Algorithms.
Artificial intelligence.
Computer Applications.
Computer Graphics.
Image Processing and Computer Vision.
Pattern Recognition.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Local Subjects:
Computer Applications.
Computer Graphics.
Image Processing and Computer Vision.
Pattern Recognition.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Physical Description:
1 online resource (XX, 800 pages).
Edition:
First edition 2006.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
System Details:
text file PDF
Summary:
th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26-28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widely recognized, high-quality academic conference in the field of computer graphics. Recent CGI conferences were held in New York (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 Program Committee received an overwhelming 387 submissions from many countries worldwide. China and Korea contributed many enthusiastic submissions. Based on the strict review comments of international experts, we selected 38 full papers and 37 short papers for presentations. The main topics covered by the papers in this volume include: · Digital geometry processing and meshes · Physically based animation · Figure modeling and animation · Geometric computing and processing · Non-photorealistic rendering · Image-based techniques · Visualization We are grateful to all the authors who submitted their papers to CGI 2006, to the international Program Committee members and external reviewers for their valuable time and effort spent in the review process, and members of the Organizing Committee for their hard work which made this conference successful. Finally, we would like to thank the National Natural Science Foundation of China and K. C. Wong Education Foundation, Hong Kong, for their financial support.
Contents:
Regular Papers
Wang-Tiles for the Simulation and Visualization of Plant Competition
Multi-layered Stack Mosaic with Rotatable Objects
Appearance and Geometry Completion with Constrained Texture Synthesis
Highly Stylised Drawn Animation
Non-uniform Differential Mesh Deformation
Skeleton-Based Shape Deformation Using Simplex Transformations
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
Sketch Based Mesh Fusion
Real-Time Rendering of Point Based Water Surfaces
Controllable Multi-phase Smoke with Lagrangian Particles
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Interactively Rendering Dynamic Caustics on GPU
Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
Manifold Parameterization
Sub-sampling for Efficient Spectral Mesh Processing
Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
Matching 2D Shapes Using U Descriptors
Electric Field Force Features-Harmonic Representation for 3D Shape Similarity
A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
Skin Color Analysis in HSV Color Space and Rendering with Fine Scale Skin Structure
Comprehending and Transferring Facial Expressions Based on Statistical Shape and Texture Models
Real-Time Facial Expression Mapping for High Resolution 3D Meshes
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
Trajectory-Based Grasp Interaction for Virtual Environments
Research on User-Centered Design and Recognition Pen Gestures
Simulating Pedestrian Behavior with Potential Fields
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
Motion Editing with the State Feedback Dynamic Model
Content-Based Human Motion Retrieval with Automatic Transition
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
Automatic Foreground Extraction of Head Shoulder Images
Direct Volume Rendering of Volumetric Protein Data
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces
Adaptive Point-Cloud Surface Interpretation
An Accurate Vertex Normal Computation Scheme
Short Papers
A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy
Dynamic Medial Axes of Planar Shapes
Steganography on 3D Models Using a Spatial Subdivision Technique
Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment
Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space
An Efficient Keyframe Extraction from Motion Capture Data
Visualization of Whole Genome Alignment with LOD Representation
Steganography for Three-Dimensional Models
Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
Simulating Reactive Motions for Motion Capture Animation
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
Human Animation from 2D Correspondence Based on Motion Trend Prediction
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
Spline Thin-Shell Simulation of Manifold Surfaces
Target Shape Controlled Cloud Animation
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
Aerial Image Relighting: Simulating Time of Day Variations
Compression of Complex Animated Meshes
A Video-Driven Approach to Continuous Human Motion Synthesis
Spatio-temporal Visualization of Battlefield Entities and Events
3D City Model Generation from Ground Images
Anticipation Effect Generation for Character Animation
Real-Time Simulation of Dynamic Mirage Scenes
Improving the Interval Ray Tracing of Implicit Surfaces
Algorithms for Vector Graphic Optimization and Compression
Detail-Preserving Local Editing for Point-Sampled Geometry
Automatic Stained Glass Rendering
Vision-Based Augmented Reality Visual Guidance with Keyframes
Optimized Framework for Real Time Hair Simulation
Optimizing Mesh Construction for Quad/Triangle Schemes
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
GVF-Based Transfer Functions for Volume Rendering
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
Properties of G1 Continuity Conditions Between Two B-Spline Surfaces
Automated Face Identification Using Volume-Based Facial Models
Feature Curves with Cross Curvature Control on Catmull-Clark Subdivision Surfaces.
Other Format:
Printed edition:
ISBN:
978-3-540-35639-4
9783540356394
Access Restriction:
Restricted for use by site license.

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