My Account Log in

1 option

Entertainment Computing - ICEC 2007 : 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings / edited by Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Contributor:
Ma, Lizhuang, editor.
Rauterberg, Matthias, editor.
Nakatsu, Ryohei, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 4740.
Information Systems and Applications, incl. Internet/Web, and HCI ; 4740
Language:
English
Subjects (All):
Application software.
User interfaces (Computer systems).
Multimedia systems.
Artificial intelligence.
Computer graphics.
Computer Applications.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Computer Graphics.
Local Subjects:
Computer Applications.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Computer Graphics.
Physical Description:
1 online resource (XXX, 482 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Contents:
Session 1: Augmented, Virtual and Mixed Reality
A Training Oriented Driving Simulator
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment
Computer Game for Small Pets and Humans
Session 2: Computer Games
Identification with the Player Character as Determinant of Video Game Enjoyment
Pass the Ball: Game-Based Learning of Software Design
Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games
Kansei Games: Entertaining Emotions
Session 3: Image Processing
An Algorithm for Seamless Image Stitching and Its Application
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates
Image Composition with Blurring Effect from Depth of Field
Temporal Color Morphing
Session 4: Mesh and Modeling
A New Progressive Mesh with Adaptive Subdivision for LOD Models
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation
Implementation and Optimization Issues of the Triangular Patch-Based Terrain System
Deforming Surface Simplification Based on Feature Preservation
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints
Session 5: Digital Storytelling and Interactive Systems
Concept and Construction of an Interactive Folktale System
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
A Role Casting Method Based on Emotions in a Story Generation System
A Novel System for Interactive Live TV
Using Narrative Cases to Author Interactive Story Content
Session 6: Sound, Music and Creative Environments
Multi-track Scratch Player on a Multi-touch Sensing Device
PanoMOBI: Panoramic Mobile Entertainment System
Application MDA in a Collaborative Modeling Environment
Age Invaders: User Studies of Intergenerational Computer Entertainment
Session 7: Video Processing
Dynamic Texture Synthesis in the YUV Color-Space
Video Affective Content Recognition Based on Genetic Algorithm Combined HMM
Video Processing and Retrieval on Cell Processor Architecture
A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD
See, Hear or Read the Film
Session 8: Rendering
A Practical Framework for Virtual Viewing and Relighting
Interactive Image Based Relighting with Physical Light Acquisition
Real-Time Rendering of Daylight Sky Scene for Virtual Environment
Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light
Session 9: Computer Animation and Networks
Semiautomatic Rule Assist Architecture Modeling
Online Expression Mapping for Performance-Driven Facial Animation
Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression
Session 10: Game Based Interfaces
Game Design Guided by Visual Attention
Dialogs Taking into Account Experience, Emotions and Personality
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
Session 11: Robots and Cyber Pets
Concept and Architecture of a Centaur Robot
An Embedded System of Face Recognition Based on ARM and HMM
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction
GFE - Graphical Finite State Machine Editor for Parallel Execution
Posters
Media Me: Body and Personal Media Interaction
Background Subtraction Using Running Gaussian Average and Frame Difference
Playing and Cheating in Ambient Entertainment
Selfish Search on Playing Shogi
The Effects of Network Loads and Latency in Multiplayer Online Games
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse
Extracting Realistic Textures from Reference Spheres
Application and Research on Affection Model Based on Bayesian Network
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
Automated Personal Authentication Using Both Palmprints
A TV Commercial Monitoring System Using Audio Fingerprinting
Player Immersion in the Computer Game Narrative
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior
Codebook Design of Keyblock Based Image Retrieval
Template Based Image Mosaics.
Other Format:
Printed edition:
ISBN:
978-3-540-74873-1
9783540748731
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account