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Digital games and learning / edited by Sara de Freitas and Paul Maharg.

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Format:
Book
Contributor:
Freitas, Sara de, editor.
Maharg, Paul, editor.
Language:
English
Subjects (All):
Education--Computer-assisted instruction.
Education.
Video games.
Educational games.
Physical Description:
1 online resource (309 pages) : illustrations
Edition:
1st ed.
Place of Publication:
London ; New York, NY : Continuum International Publishing Group, [2011].
Summary:
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and acc
Contents:
pt. 1. Theoria : theoretical positions
pt. 2. Cultura : cultural perspectives
pt. 3. Praxis : theory into practice.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
9786612977671
9781441177193
1441177191
9781282977679
1282977679
OCLC:
703137716

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