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Playing nature : ecology in video games / Alenda Y. Chang.
Van Pelt Library GV1469.34.N37 C43 2019
Available
- Format:
- Book
- Author/Creator:
- Chang, Alenda Y., author.
- Series:
- Electronic mediations ; v. 58.
- Electronic mediations ; 58
- Language:
- English
- Subjects (All):
- Nature in video games.
- Physical Description:
- 294 pages ; 22 cm.
- Place of Publication:
- Minneapolis : University of Minnesota Press, [2019]
- Summary:
- Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious--like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, she seeds conversations around key environmental science concepts and suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. -- Back cover.
- Contents:
- Mesocosm
- Scale
- Nonhuman
- Entropy
- Collapse.
- Notes:
- Includes bibliographical references and index.
- Other Format:
- Online version: Chang, Alenda Y., author. Playing nature.
- ISBN:
- 9781517906313
- 1517906318
- 9781517906320
- 1517906326
- OCLC:
- 1091585544
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