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Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / edited by Vladimir Geroimenko.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Geroimenko, Vladimir, 1955- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Springer series on cultural computing 2195-9056
Springer Series on Cultural Computing, 2195-9056
Language:
English
Subjects (All):
User interfaces (Computer systems).
Arts.
Multimedia systems.
Application software.
Computers and civilization.
Computer graphics.
User Interfaces and Human Computer Interaction.
Media Design.
Computer Appl. in Arts and Humanities.
Computers and Society.
Computer Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Arts.
Media Design.
Computer Appl. in Arts and Humanities.
Computers and Society.
Computer Graphics.
Physical Description:
1 online resource (XXII, 384 pages) : 188 illustrations, 169 illustrations in color.
Edition:
Second edition 2018.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Contents:
Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art
Augmented Reality Activism
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage
Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being
Augmented Interventions: Redefining Urban Interventions with AR and Open Data
Part II: Augmented Reality as a Novel Artistic Medium
The Aesthetics of Liminality: Augmentation as an Art Form
Augmented Reality in Art: Aesthetics and Material for Expression
Digital Borders and the Virtual Gallery
Immersive Art in Augmented Reality
Skin to Skin: Performing Augmented Reality
Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale
Augmented Reality Graffiti and Street Art
Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art
Why We Might Augment Reality: Art's Role in the Development of Cognition
Augmenting Wilderness: Points of Interest in Pre-Connected Worlds
An Emotional Compass: Emotions on Social Networks and a New Experience of Cities
A Fractal Augmentation of the Archaeological Record: The Time Maps Project
Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds
Part IV: Living, Acting and Expressing Yourself in Augmented Worlds
User Engagement Continuum: Art Engagement and Exploration with Augmented Reality
Living and Acting in Augmented Words: How Be Your Own Robot?
Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project
Concluding Remarks: Today's Vision of an Art Form of the Future. .
Other Format:
Printed edition:
ISBN:
978-3-319-69932-5
9783319699325
9783319699318
9783319699332
9783030099213
Access Restriction:
Restricted for use by site license.

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