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Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings / edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis.
- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-8211 ; 229.
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 229
- Language:
- English
- Subjects (All):
- Application software.
- Education--Data processing.
- Education.
- User interfaces (Computer systems).
- Optical data processing.
- Computer graphics.
- Computer Appl. in Arts and Humanities.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer Appl. in Social and Behavioral Sciences.
- Image Processing and Computer Vision.
- Computer Graphics.
- Local Subjects:
- Computer Appl. in Arts and Humanities.
- Computers and Education.
- User Interfaces and Human Computer Interaction.
- Computer Appl. in Social and Behavioral Sciences.
- Image Processing and Computer Vision.
- Computer Graphics.
- Physical Description:
- 1 online resource (XV, 532 pages) : 163 illustrations.
- Edition:
- First edition 2018.
- Contained In:
- Springer eBooks
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2018.
- System Details:
- text file PDF
- Summary:
- This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
- Contents:
- Arts, design and technology
- Interactivity
- Interaction design
- Virtual reality
- Augmented reality
- Game creation
- Serious games
- Gamification
- Leisure gaming
- GamePlay
- Big data
- Applications and interfaces for mobile devices
- Audio art and design
- Digital literacy
- Simulation and gaming
- Current uses and emergent trends in DGBL
- Game-based learning and digital competence
- Digital games in e-learning environments
- Practical guides to engaging with digital games for learning.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-76908-0
- 9783319769080
- 9783319769073
- 9783319769097
- Access Restriction:
- Restricted for use by site license.
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