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Computational Models of Motivation for Game-Playing Agents / by Kathryn E. Merrick.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Merrick, Kathryn E., author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Artificial intelligence.
Computational intelligence.
Data mining.
Artificial Intelligence.
Computational Intelligence.
Data Mining and Knowledge Discovery.
Local Subjects:
Artificial Intelligence.
Computational Intelligence.
Data Mining and Knowledge Discovery.
Physical Description:
1 online resource (XVII, 213 pages) : 66 illustrations, 23 illustrations in color
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Contents:
From Player Types to Motivation
Computational Models of Achievement, Affiliation, and Power Motivation
Game Playing Agents and Non-player Characters
Achievement Motivation
Profiles of Achievement, Affiliation, and Power Motivation
Enemies
Pets and Partner Characters
Support Characters
Evolution of Motivated Agents
Conclusion and Future Work. .
Other Format:
Printed edition:
ISBN:
978-3-319-33459-2
9783319334592
Access Restriction:
Restricted for use by site license.

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