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Social Computing in Digital Education : First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers / edited by Fernando Koch, Andrew Koster, Tiago Primo.
- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Communications in computer and information science 1865-0929 ; 606.
- Communications in Computer and Information Science, 1865-0929 ; 606
- Language:
- English
- Subjects (All):
- Artificial intelligence.
- Application software.
- Artificial Intelligence.
- Computer Applications.
- Local Subjects:
- Artificial Intelligence.
- Computer Applications.
- Physical Description:
- 1 online resource (XIII, 141 pages) : 72 illustrations.
- Edition:
- First edition 2016.
- Contained In:
- Springer eBooks
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2016.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
- Contents:
- Novel data mining and machine learning for social intelligence in digital education
- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment
- Smart environments and interactive systems of social computing in digital education
- Analysis of social media and media intelligence in digital education
- Mobile social gaming in digital education
- The utilization of mobile and wearable technology in social systems in digital education, and others.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-39672-9
- 9783319396729
- Access Restriction:
- Restricted for use by site license.
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