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Architecture and Interaction : Human Computer Interaction in Space and Place / edited by Nicholas S. Dalton, Holger Schnädelbach, Mikael Wiberg, Tasos Varoudis.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Dalton, Nicholas S., editor.
Schnädelbach, Holger, editor.
Wiberg, Mikael, 1974- editor.
Varoudis, Tasos, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Human-computer interaction series 1571-5035
Human-Computer Interaction Series, 1571-5035
Language:
English
Subjects (All):
User interfaces (Computer systems).
Graphic arts.
Regional planning.
City planning.
User Interfaces and Human Computer Interaction.
Interaction Design.
Landscape/Regional and Urban Planning.
Local Subjects:
User Interfaces and Human Computer Interaction.
Interaction Design.
Landscape/Regional and Urban Planning.
Physical Description:
1 online resource (X, 343 pages) : 82 illustrations, 66 illustrations in color.
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Contents:
Introduction
Part I: Interdisciplinary Dialogue
Applying HCI Methods and Concepts to Architectural Design (or Why Architects could use HCI, Even if They Don't Know It)
What Is It about Space that is Important in Interaction? Let's Take the World From a Situated Point of View
Part II: Approaching Interaction in Space
Supporting Fluid Transitions in Innovative Learning spaces: Architectural, Social and Technological Factors
Creative Workplace Alchemies: Individual Workspaces and Collaboration Hotspots
Getting it Going: Explorations at the Intersection of Moving Bodies, Information Technology and Architecture
Measuring Interaction in Workplaces
Part III: Going Abstract about the Concrete
Community Is the Message: Viewing Networked Public Displays through McLuhan's Media Theory
Embodied Interactions with Adaptive Architecture
Part IV: Activating Spaces
Mapping the Intangible: On Adaptivity and Relational Prototyping in Architectural Design
An Interactive Simulation Environment for Adaptive Architectural Systems
Robotic Building as Physically Built Robotic Environments and Robotically Supported Building Processes
Part V: Sights and Magnifications
Northern Urban Lights: Emplaced Experiences of Urban Lighting as Digital Augmentation
Reading and Responding to the Digital Footprints of Mobile Visitors
On Potential Application of Interaction Design for Placemaking. .
Other Format:
Printed edition:
ISBN:
978-3-319-30028-3
9783319300283
Access Restriction:
Restricted for use by site license.

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