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Retrogame Archeology : Exploring Old Computer Games / by John Aycock.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Aycock, John, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Computer programming.
Computers.
Communication.
Sociology.
Multimedia systems.
Programming Techniques.
History of Computing.
Media Research.
Multimedia Information Systems.
Local Subjects:
Programming Techniques.
History of Computing.
Media Research.
Multimedia Information Systems.
Physical Description:
1 online resource (XIX, 222 pages) : 172 illustrations, 20 illustrations in color
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. .
Contents:
Introduction
Memory Management
Slow, Wildly Incompatible I/O
Interpreters
Data Compression
Procedural Content Generation
Protection
Obfuscation and Optimization
Endgame.
Other Format:
Printed edition:
ISBN:
978-3-319-30004-7
9783319300047
Access Restriction:
Restricted for use by site license.

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