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Artificial Intelligence and Games / by Georgios N. Yannakakis, Julian Togelius.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Yannakakis, Georgios N., author.
Togelius, Julian, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Artificial intelligence.
Video games--Programming.
Video games.
Computational intelligence.
User interfaces (Computer systems).
Application software.
Artificial Intelligence.
Game Development.
Computational Intelligence.
User Interfaces and Human Computer Interaction.
Computer Appl. in Arts and Humanities.
Local Subjects:
Artificial Intelligence.
Game Development.
Computational Intelligence.
User Interfaces and Human Computer Interaction.
Computer Appl. in Arts and Humanities.
Physical Description:
1 online resource (XXIII, 337 pages) : 83 illustrations, 76 illustrations in color
Edition:
First edition 2018.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Contents:
Part I Background
Introduction
AI Methods
Part II Ways of Using AI in Games
Playing Games
Generating Content
Modeling Players
Part III, The Road Ahead
Game AI Panorama
Frontiers of Game AI Research
References
Index.
Other Format:
Printed edition:
ISBN:
978-3-319-63519-4
9783319635194
9783319635187
9783319635200
9783319875767
Access Restriction:
Restricted for use by site license.

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