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Digital Make-Believe / edited by Phil Turner, J. Tuomas Harviainen.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Turner, Phil, editor.
Harviainen, J. Tuomas, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Human-computer interaction series 1571-5035
Human-Computer Interaction Series, 1571-5035
Language:
English
Subjects (All):
User interfaces (Computer systems).
Graphic arts.
Computer simulation.
User Interfaces and Human Computer Interaction.
Interaction Design.
Simulation and Modeling.
Local Subjects:
User Interfaces and Human Computer Interaction.
Interaction Design.
Simulation and Modeling.
Physical Description:
1 online resource (VIII, 178 pages) : 20 illustrations.
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
Contents:
Introduction
A Narrative for HCI
Make-Believing Virtual Realities
Fiction for Design
Service Design Methods in Interaction Design
Gameworld Interfaces as Make-Believe
Make-Believe in Gameful and Playful Design
The Role of Make-Believe in Foley
Enactive Mechanism of Make-Believe Games
Immanent Storyworlds.
Other Format:
Printed edition:
ISBN:
978-3-319-29553-4
9783319295534
Access Restriction:
Restricted for use by site license.

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