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Designing for the User Experience in Learning Systems / edited by Evangelos Kapros, Maria Koutsombogera.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kapros, Evangelos, editor.
Koutsombogera, Maria, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Human-computer interaction series 1571-5035
Human-Computer Interaction Series, 1571-5035
Language:
English
Subjects (All):
User interfaces (Computer systems).
Educational technology.
Learning.
Instruction.
User Interfaces and Human Computer Interaction.
Educational Technology.
Learning & Instruction.
Local Subjects:
User Interfaces and Human Computer Interaction.
Educational Technology.
Learning & Instruction.
Physical Description:
1 online resource (XII, 251 pages) : 88 illustrations, 80 illustrations in color.
Edition:
First edition 2018.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
System Details:
text file PDF
Summary:
While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, id est a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design and Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com.
Contents:
User Experience in and for Learning
Education, Technology and Design: A much needed interdisciplinary collaboration
A Universally Acceptable Self-Assessment Gamified Framework and Software Application to Capture 21st Century Skills
Designing Pedagogy for Virtual Worlds in Multicultural Environments
The CHI of Traching Online: Blurring the Lines between User Interfaces and Learner Interfaces
User Requirements when Designing Learning e-Content: Interaction for all
iMuSciCA: Interactive Music Science Collaborative Activities for STEAM Learning
A Case Study of Peer Feedback as a Continuous Assessment Tool for Transversal Competencies
Constructive Learning by Teaching: Flip-Flop, Peer Evaluation, and Agile Tooltip: Making and Taking Peer Quizzes Synchronized with Lecture Screen-casts
Sketch-based Physics Tutoring with Animation Support. .
Other Format:
Printed edition:
ISBN:
978-3-319-94794-5
9783319947945
9783319947938
9783319947952
9783030069155
Access Restriction:
Restricted for use by site license.

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