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Computer Games : 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers / edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Cazenave, Tristan, editor.
Saffidine, Abdallah, editor.
Sturtevant, Nathan, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Communications in computer and information science 1865-0929 ; 1017.
Communications in Computer and Information Science, 1865-0929 ; 1017
Language:
English
Subjects (All):
Artificial intelligence.
Computer graphics.
Optical data processing.
Artificial Intelligence.
Computer Graphics.
Image Processing and Computer Vision.
Local Subjects:
Artificial Intelligence.
Computer Graphics.
Image Processing and Computer Vision.
Physical Description:
1 online resource (XI, 165 pages) : 111 illustrations, 38 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.
Contents:
Video Games
General Game Playing
Machine Learning and Monte Carlo Tree Search.
Other Format:
Printed edition:
ISBN:
978-3-030-24337-1
9783030243371
9783030243364
9783030243388
Access Restriction:
Restricted for use by site license.

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