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Information visualization : perception for design / Colin Ware.

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Format:
Book
Author/Creator:
Ware, Colin, author.
Series:
Morgan Kaufmann series in interactive technologies.
Morgan Kaufmann Series in Interactive Technologies
Language:
English
Subjects (All):
Information visualization--Data processing.
Information visualization.
Quality control.
Engineering inspection.
Physical Description:
1 online resource (513 pages) : illustrations.
Edition:
Second edition.
Place of Publication:
Amsterdam, [Netherlands] : Morgan Kaufmann Publishers, 2004.
Summary:
Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness. This is the first work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. This unique and essential guide to human visual perception and related cognitive principles will enrich courses on information visualization and empower designers to see their way forward. Its updated review of empirical research and interface design examples will do much to accelerate innovation and adoption of information visualization. New to this edition are a new chapter on visual thinking, new sections on face perception and flow visualization, and a much-expanded chapter on color and color sequences. This book will appeal to interaction designers; graphic designers of all kinds (including web designers); financial analysts; research scientists and engineers; data miners; and managers faced with information-intensive challenges. *First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. * Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.
Contents:
Cover
Contents
Figure Credits
Foreword
Preface
Chapter 1 Foundation for a Science of Data Visualisation
Visualization Stages
Experimental Semiotics Based on Perception
Semiotics of Graphics
Pictures as Sensory Languages
Sensory versus Arbitrary Symbols
Properties of Sensory and Arbitrary Representation
Testing Claims about Sensory Representations
Arbitrary Conventional Representations
The Study of Arbitrary Conventional Symbols
A Model of Perceptual Processing
Stage 1: Parallel Processing to Extract Low-Level Properties of the Visual Scene
Stage 2: Pattern Perception
Stage 3: Sequential Goal-Directed Processing
Types of Data
Entities
Relationships
Attributes of Entities or Relationships
Operations Considered as Data
Metadata
Conclusion
Chapter 2 The Environment, Optics, Resolution and the Display
The Environment
Visible Light
Ecological Optics
Optical Flow
Textured Surfaces and Texture Gradients
The Paint Model of Surfaces
The Eye
The Visual Angle Defined
The Lens
Optics and Augmented-Reality Systems
Optics in Virtual-Reality Displays
Chromatic Aberration
Receptors
Simple Acuities
Acuity Distribution and the Visual Field
Brain Pixels and the Optimal Screen
Spatial Contrast Sensitivity Function
Visual Stress
The Optimal Display
Aliasing
Number of Dots
Superacuities and Displays
Temporal Requirements of the Perfect Display
Chapter 3 Lightness, Brightness, Contrast and Constancy
Neurons, Receptive Fields, and Brightness Illusions
Simultaneous Brightness Contrast
Mach Bands
The Chevreul Illusion
Simultaneous Contrast and Errors in Reading Maps
Contrast Effects and Artifacts in Computer Graphics
Edge Enhancement
Luminance, Brightness, Lightness, and Gamma.
Luminance
Brightness
Adaptation, Contrast, and Lightness Constancy
Contrast and Constancy
Perception of Surface Lightness
Lightness Differences and the Gray Scale
Monitor Illumination and Monitor Surrounds
Chapter 4 Color
Trichromacy Theory
Color Blindness
Color Measurement
Change of Primaries
CIE System of Color Standards
Chromaticity Coordinates
Color Differences and Uniform Color Spaces
Opponent Process Theory
Naming
Cross-Cultural Naming
Unique Hues
Neurophysiology
Categorical Colors
Properties of Color Channels
Color Appearance
Color Contrast
Saturation
Brown
Applications of Color in Visualization
Application 1: Color Specification Interfaces and Color Spaces
Application 2: Color for Labeling
Application 3: Color Sequences for Data Maps
Application 4: Color Reproduction
Application 5: Color for Exploring Multidimensional Discrete Data
Chapter 5 Visual Attention and Information that Pops Out
Searching the Visual Field
Useful Field of View
Tunnel Vision and Stress
The Role of Motion in Attracting Attention
Reading from the Iconic Buffer
Preattentive Processing
Rapid Area Judgments
Coding with Combinations of Features
Conjunctions with Spatial Dimensions
Highlighting
Designing a Symbol Set
Neural Processing, Graphemes, and Tuned Receptors
The Grapheme
The Gabor Model and Texture in Visualization
Texture Segmentation
Tradeoffs in Information Density: An Uncertainty Principle
Texture Coding Information
Primary Perceptual Dimensions of Texture
Generation of Distinct Textures
Spatial-Frequency Channels, Orthogonality, and Maps
Texture Resolution
Texture Contrast Effects
Other Dimensions of Visual Texture
Texture Field Displays.
Glyphs and Multivariate Discrete Data
Restricted Classification Tasks
Speeded Classification Tasks
Integral-Separable Dimension Pairs
Monotonicity of Visual Attributes
Multidimensional Discrete Data
Stars, Whiskers, and Other Glyphs
Chapter 6 Static and Moving Patterns
Gestalt Laws
Proximity
Similarity
Connectedness
Continuity
Symmetry
Closure
Relative Size
Figure and Ground
More on Contours
Perceiving Direction: Representing Vector Fields
Comparing 2D Flow Visualization Techniques
Perception of Transparency: Overlapping Data
Pattern Learning
The Perceptual Syntax of Diagrams
The Grammar of Node-Link Diagrams
The Grammar of Maps
Patterns in Motion
Form and Contour in Motion
Moving Frames
Expressive Motion
Perception of Causality
Perception of Animate Motion
Enriching Diagrams with Simple Animation
Chapter 7 Visual Objects and Data Objects
Image-Based Object Recognition
Applications of Images in User Interfaces
Structure-Based Object Recognition
Geon Theory
Silhouettes
Faces
The Object Display and Object-Based Diagrams
The Geon Diagram
Perceiving the Surface Shapes of Objects
Spatial Cues for Representing Scalar Fields
Integration of Cues for Surface Shape
Interaction of Shading and Contour
Guidelines for Displaying Surfaces
Bivariate Maps: Lighting and Surface Color
Cushion Maps
Integration
Chapter 8 Space Perception and the Display of Data in Space
Depth Cue Theory
Perspective Cues
Pictures Seen from the Wrong Viewpoint
Occlusion
Depth of Focus
Cast Shadows
Shape-from-Shading
Eye Accommodation
Structure-from-Motion
Eye Convergence
Stereoscopic Depth
Problems with Stereoscopic Displays
Making Effective Stereoscopic Displays.
Artificial Spatial Cues
Depth Cues in Combination
Task-Based Space Perception
Tracing Data Paths in 3D Graphs
Judging the Morphology of Surfaces and Surface Target Detection
Patterns of Points in 3D Space
Judging Relative Positions of Objects in Space
Judging the Relative Movement of Self within the Environment
Reaching for Objects
Judging the "Up" Direction
The Aesthetic Impression of 3D Space (Presence)
Chapter 9 Images, Worlds and Gestures
Coding Words and Images
The Nature of Language
Visual and Spoken Language
Images vs. Words
Links between Images and Words
Static Links
Gestures as Linking Devices
Deixis
Symbolic Gestures
Expressive Gestures
Visual Momentum in Animated Sequences
Animated Visual Languages
Chapter 10 Interacting with Visualizations
Data Selection and Manipulation Loop
Choice Reaction Time
2D Positioning and Selection
Hover Queries
Path Tracing
Two-Handed Interaction
Learning
Control Compatibility
Vigilance
Exploration and Navigation Loop
Locomotion and Viewpoint Control
Frames of Reference
Map Orientation
Focus, Context, and Scale
Rapid Interaction with Data
Chapter 11 Thinking with Visualizations
Memory Systems
Visual Working Memory
Visual Working Memory Capacity
Rensink's Model
Eye Movements
Accommodation
Eye Movements, Search, and Monitoring
Long-Term Memory
Problem Solving with Visualizations
Visual Problem Solving Processes
The Problem Solving Strategy
Visual Query Construction
The Pattern-Finding Loop
The Eye Movement Control Loop
The Intrasaccadic Scanning Loop
Implications for Interactive Visualization Design
Interfaces to Knowledge Structures
Creative Problem Solving
Conclusion.
Appendix A Changing Primaries
Appendix B CIE Color Measurement System
Appendix C The Perceptual Evaluation of Visualization Techniques and Systems
Research Goals
Psychophysics
Detection Methods
Method of Adjustment
Cognitive Psychology
Structural Analysis
Testbench Application for Discovery
Structured Interviews
Rating Scales
Statistical Exploration
Principal Components Analysis
Multidimensional Scaling
Clustering
Multiple Regression
Cross-Cultural Studies
Child Studies
Practical Problems in Conducting User Studies
Experimenter Bias
How Many Subjects to Use?
Combinatorial Explosion
Task Identification
Controls
Getting Help
Bibliography
Subject Index
Author Index
About the Author.
Notes:
Includes bibliographical references and indexes.
Description based on online resource; title from PDF title page (ebrary, viewed November 25, 2015).
ISBN:
9786611010119
9781281010117
1281010111
9780080478494
0080478492
OCLC:
467148440

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