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Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.

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Format:
Book
Author/Creator:
Shute, Valerie J. (Valerie Jean), 1953- author.
Ventura, Matthew, author.
Series:
John D. and Catherine T. Macarthur Foundation reports on digital media and learning.
The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
Language:
English
Subjects (All):
Educational tests and measurements.
Video games.
Physical Description:
1 online resource (102 p.)
Place of Publication:
Cambridge The MIT Press 2013
Cambridge, Massachusetts : The MIT Press, [2013]
Language Note:
English
Summary:
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
Contents:
Series Foreword
Acknowledgments
Education in the Twenty-First Century
Problems with Current Assessments
Assessment Writ Large
Traditional Classroom Assessments Are Detached Events
Traditional Classroom Assessments Rarely Influence Learning
Traditional Assessment and Validity Issues
Digital Games, Assessment, and Learning
Assessment in Games
Stealth Assessment
Stealth Assessment in Newton's Playground
Conscientiousness Review and Competency Model
Creativity Review and Competency Model
Conceptual Physics Review and Competency Model
Relation of Physics Indicators to Conscientiousness and Creativity Indicators
Newton's Playground Study Procedure
Discussion and Future Research
Appendixes
References.
Notes:
Description based upon print version of record.
Includes bibliographical references.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
OCLC-licensed vendor bibliographic record.
ISBN:
9780262315210
0262315211
OCLC:
832316012
Access Restriction:
Unrestricted online access

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