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Real games : what's legitimate and what's not in contemporary videogames / Mia Consalvo and Christopher A. Paul.
Van Pelt Library GV1469.3 .C6463 2019
Available
- Format:
- Book
- Author/Creator:
- Consalvo, Mia, 1969- author.
- Paul, Christopher A., author.
- Series:
- Playful thinking (Cambridge, Mass)
- Playful thinking
- Language:
- English
- Subjects (All):
- Video games--History.
- Video games.
- History.
- Video games--Design.
- Video games--Social aspects.
- Video games industry--History.
- Video games industry.
- Genre:
- History.
- Physical Description:
- xxxvii, 180 pages ; 22 cm.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2019]
- Summary:
- "Real Games is an exploration of how the discourses surrounding videogames shapes what games get made and played as well as who is invited to play them. By making appeals to 'real games,' players and developers center certain kinds of experiences and marginalize others. The authors argue that this process emerges dynamically out of discussions about videogames and has changed over time to center on a handful of key elements, namely a game's developer, it's payment model, and elements of the game itself including its length and perceived difficulty (among others). Dozens of games are referenced in this book, many of which are not widely studied. That gives the manuscript an ability to connect with more potential readers and the ability to speak more broadly about the state of videogames than efforts that are focused on an individual genre or game"-- Provided by publisher.
- Contents:
- Facebook games were evil
- Developer pedigree
- The game itself
- The rise of free-to-play games.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780262042604
- 0262042606
- OCLC:
- 1078971003
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