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Gaming the Past : Using Video Games to Teach Secondary History

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
McCall, Jeremiah.
Language:
English
Subjects (All):
EDUCATION / General.
EDUCATION / History.
History--Study and teaching--Simulation methods.
Video games--Study and teaching.
History--Simulation methods--Study and teaching.
History.
Video games.
Local Subjects:
EDUCATION / General.
EDUCATION / History.
History--Study and teaching--Simulation methods.
Video games--Study and teaching.
Physical Description:
1 online resource (207 p.)
Edition:
1st edition
Place of Publication:
Hoboken : Taylor and Francis, 2013.
Language Note:
English
System Details:
text file
Summary:
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educ
Contents:
Front Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; Index
Notes:
Description based upon print version of record.
ISBN:
1-136-83209-2
0-203-83183-7
9780203831830
OCLC:
764572387

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