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The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.

Ebook Central Academic Complete Available online

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Ebook Central College Complete Available online

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Format:
Book
Contributor:
Wilson, Timothy L.
Zackariasson, Peter, 1972-
Series:
Routledge studies in innovation, organization and technology ; 24.
RIOT! Routledge studies in innovation, organization and technology ; 24
Language:
English
Subjects (All):
Video games industry--History.
Video games industry.
Physical Description:
1 online resource (271 p.)
Edition:
1st ed.
Place of Publication:
New York, N.Y. : Routledge, 2012.
Language Note:
English
Summary:
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
Contents:
Acknowledgments
Introduction / Peter Zackariasson and Timothy L. Wilson
This is not a software industry / Casey O'Donnell
Video games : a subcultural industry / Mikolaj Dymek
Marketing of video games / Peter Zackariasson and Timothy L. Wilson
An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo
The North American game industry / Casey O'Donnell
The UK and Irish game industries / Aphra Kerr
The development of the Swedish game industry : a true success story? / Ulf Sandqvist
Console hardware : the development of Nintendo WII / Mirko Ernkvist
"Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller
Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano
The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon
Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson
Notes on contributors
Notes
Index.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Description based on metadata supplied by the publisher and other sources.
ISBN:
1-136-25824-8
1-283-58570-7
9786613898159
1-136-25825-6
0-203-10649-0
9780203106495
OCLC:
922958920

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