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3D engine design for virtual globes / by Patrick Cozzi and Kevin Ring.

Ebook Central Academic Complete Available online

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Format:
Book
Author/Creator:
Cozzi, Patrick, author.
Ring, Kevin, author.
Language:
English
Subjects (All):
Search engines--Programming.
Search engines.
Web search engines.
Three-dimensional imaging.
Digital mapping.
Texture mapping.
Physical Description:
1 online resource (514 pages) : illustrations (some color), tables, photographs
Edition:
First edition.
Place of Publication:
Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis, 2011.
Summary:
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Contents:
chapter 1 Introduction
chapter 2 Math Foundations
chapter 3 Renderer Design
chapter 4 Globe Rendering
chapter 5 Vertex Transform Precision
chapter 6 Depth Buffer Precision
chapter 7 Vector Data and Polylines
chapter 8 Polygons
chapter 9 Billboards
chapter 10 Exploiting Parallelism in Resource Preparation
chapter 11 Terrain Basics
chapter 12 Massive-Terrain Rendering
chapter 13 Geometry Clipmapping
chapter 14 Chunked LOD.
Notes:
Includes bibliographical references.
Description based on print version record.
ISBN:
9781040060032
104006003X
9780429108464
042910846X
9781568817118
1568817118
9781439865583
1439865582
OCLC:
900611547

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