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2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) / Institute of Electrical and Electronics Engineers (IEEE).
- Format:
- Book
- Author/Creator:
- Institute of Electrical and Electronics Engineers (IEEE), author, issuing body.
- Language:
- English
- Subjects (All):
- Three-dimensional display systems--Congresses.
- Three-dimensional display systems.
- Virtual reality--Congresses.
- Virtual reality.
- Physical Description:
- 1 online resource : illustrations
- Other Title:
- 2019 IEEE Conference on Virtual Reality and 3D User Interfaces
- Place of Publication:
- Piscataway, New Jersey : Institute of Electrical and Electronics Engineers (IEEE), 2019.
- Summary:
- In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedicated parts of a screen, whereas 3D interfaces afford their arrangement at different depths relative to the user and the user can move them relative to each other. In this paper, we introduce EyeSeeThrough as a novel interaction technique that utilizes eye-tracking in VR. The user can apply an action to an intended object by visually aligning the object with the tool at the line-of-sight, and then issue a confirmation command. The underlying idea is to merge the two-step process of 1) selection of a mode in a menu and 2) applying it to a target, into one unified interaction. We present a user study where we compare the method to the baseline two-step selection. The results of our user study showed that our technique outperforms the two step selection in terms of speed and comfort. We further developed a prototype of a virtual living room to demonstrate the practicality of the proposed technique.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9781728113777
- 1728113776
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