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On the way to fun : an emotion-based approach to successful game design / Roberto Dillon.

Ebook Central Academic Complete Available online

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Ebook Central College Complete Available online

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Format:
Book
Author/Creator:
Dillon, Roberto, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Video games--Design--Social aspects.
Physical Description:
1 online resource (185 p.)
Edition:
1st ed.
Place of Publication:
Natick, Mass. : A K Peters, 2010.
Summary:
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designe
Contents:
Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover
Notes:
Description based upon print version of record.
Includes bibliographical references (pages [165]-166) and index.
Description based on print version record.
ISBN:
1-04-005351-3
0-429-06615-5
1-138-42789-6
1-56881-409-7
1-4398-7689-4
9780429066153
OCLC:
899156666

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