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Intelligent Technologies for Interactive Entertainment : 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings / edited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Cortez, Paulo, editor.
Magalhães, Luiz, editor.
Branco, Pedro, 1983- editor.
Portela, Carlos Filipe, editor.
Adão, Telmo, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-8211 ; 273.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 273
Language:
English
Subjects (All):
Multimedia systems.
Optical data processing.
Artificial intelligence.
User interfaces (Computer systems).
Media Design.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Local Subjects:
Media Design.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (X, 161 pages) : 48 illustrations, 34 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
Contents:
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones
A brief overview on the evolution of drawing machines
Health-centered Decision Support and Assessment through Machine Reasoning
Compression-Based Classification of ECG Using First-Order Derivatives
Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining
A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment
Detecting automatic patterns of stroke through Text Mining
A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis
Computational inference applied to Social Profiling
Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art
A Machine Learning Approach to Detect Violent Behaviour from Video
Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive
Exploring Novel Methodology for Classifying Cognitive Workload
Virtual Environments, Entertainment and Games
Scene Reconstruction for Storytelling in 360º Videos
User Behaviour Analysis and Personalized TV Content Recommendation
Virtual and Augmented Reality interfaces in shared game environments: a novel approach
Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
Other Format:
Printed edition:
ISBN:
978-3-030-16447-8
9783030164478
9783030164461
9783030164485
Access Restriction:
Restricted for use by site license.

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