My Account Log in

1 option

Calculus for Computer Graphics / by John Vince.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Author/Creator:
Vince, John, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Computer graphics.
Computer science--Mathematics.
Computer science.
Computer Graphics.
Mathematical Applications in Computer Science.
Local Subjects:
Computer Graphics.
Mathematical Applications in Computer Science.
Physical Description:
1 online resource (XVII, 303 pages) : 179 illustrations, 178 illustrations in color
Edition:
Second edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Contents:
Introduction
Functions
Limits and Derivatives
Derivatives and Antiderivatives
Higher Derivatives
Partial Derivatives
Integral Calculus
Area Under a Graph
Are Length and Parameterisation of Curves
Surface Area
Volume
Vector-Valued Functions
Tangent and Normal Vectors
Continuity
Curvature
Conclusion. .
Other Format:
Printed edition:
ISBN:
978-3-030-11376-6
9783030113766
9783030113759
9783030113773
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account