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Calculus for Computer Graphics / by John Vince.
- Format:
- Book
- Author/Creator:
- Vince, John, author.
- Series:
- Computer Science (Springer-11645)
- Language:
- English
- Subjects (All):
- Computer graphics.
- Computer science--Mathematics.
- Computer science.
- Computer Graphics.
- Mathematical Applications in Computer Science.
- Local Subjects:
- Computer Graphics.
- Mathematical Applications in Computer Science.
- Physical Description:
- 1 online resource (XVII, 303 pages) : 179 illustrations, 178 illustrations in color
- Edition:
- Second edition 2019.
- Contained In:
- Springer eBooks
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2019.
- System Details:
- text file PDF
- Summary:
- Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
- Contents:
- Introduction
- Functions
- Limits and Derivatives
- Derivatives and Antiderivatives
- Higher Derivatives
- Partial Derivatives
- Integral Calculus
- Area Under a Graph
- Are Length and Parameterisation of Curves
- Surface Area
- Volume
- Vector-Valued Functions
- Tangent and Normal Vectors
- Continuity
- Curvature
- Conclusion. .
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-11376-6
- 9783030113766
- 9783030113759
- 9783030113773
- Access Restriction:
- Restricted for use by site license.
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