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Computer Music Instruments II : Realtime and Object-Oriented Audio / by Victor Lazzarini.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Lazzarini, Victor, 1969- author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Application software.
Music.
Signal processing.
Image processing.
Speech processing systems.
Programming languages (Electronic computers).
Computer Appl. in Arts and Humanities.
Signal, Image and Speech Processing.
Programming Languages, Compilers, Interpreters.
Local Subjects:
Computer Appl. in Arts and Humanities.
Music.
Signal, Image and Speech Processing.
Programming Languages, Compilers, Interpreters.
Physical Description:
1 online resource (XX, 374 pages) : 130 illustrations, 75 illustrations in color
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.
Contents:
Part I, Towards Realtime Audio in C
Introduction to the Programming Environment
Data Types and Operators
Standard Input and Output
Control of Flow
Arrays and Pointers
Functions
Structures
Memory Management
File Input and Output
Soundfiles
Realtime Audio
Realtime MIDI
Part II, Object-Oriented Audio in C++
Oscillators
Interpolation
Envelopes
Filters
AuLib
Delay Line Processing
Frequency-Doman Processing
Plugins
Appendix. A, AuLib Reference
References
Index.
Other Format:
Printed edition:
ISBN:
978-3-030-13712-0
9783030137120
9783030137113
9783030137137
9783030137144
Access Restriction:
Restricted for use by site license.

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