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Augmented Reality Games I : Understanding the Pokémon GO Phenomenon / edited by Vladimir Geroimenko.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Geroimenko, Vladimir, 1955- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
User interfaces (Computer systems).
Video games--Programming.
Video games.
Education--Data processing.
Education.
User Interfaces and Human Computer Interaction.
Game Development.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Game Development.
Computers and Education.
Physical Description:
1 online resource (XVI, 254 pages) : 59 illustrations, 48 illustrations in color
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. .
Contents:
Preface
The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts
The Nature of the Pokémon GO Phenomenon and Lessons Learned
The Pokémon GO Phenomenon in Educational Context.
Other Format:
Printed edition:
ISBN:
978-3-030-15616-9
9783030156169
9783030156152
9783030156176
9783030156183
Access Restriction:
Restricted for use by site license.

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