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Games and Bereavement How Video Games Represent Attachment, Loss, and Grief Sabine Harrer

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Format:
Book
Author/Creator:
Harrer, Sabine <p>Sabine Harrer, Universität Wien, Österreich</p>, Author.
Contributor:
Knowledge Unlatched - KU Select 2018: Frontlist Collection, Funder.
Series:
Edition Medienwissenschaft
Language:
English
Subjects (All):
Videogames.
Attachment.
Grief.
Media Design.
Art Therapy.
Media.
Computer Games.
Media Aesthetics.
Media Studies.
Local Subjects:
Videogames.
Attachment.
Grief.
Media Design.
Art Therapy.
Media.
Computer Games.
Media Aesthetics.
Media Studies.
Physical Description:
1 online resource (274 p.)
Edition:
1st ed.
Other Title:
Harrer, Games and Bereavement How Video Games Represent Attachment, Loss, and Grief
Place of Publication:
Bielefeld transcript Verlag 2019
Language Note:
English.
Biography/History:
Sabine Harrer (PhD), born in 1984, is a game designer and media artist based in Vienna, Berlin and Copenhagen. As a member of the Copenhagen Game Collective, she has created experimental games and performative play experiences since 2014. Previously, she worked as a lecturer in media and game studies at the University of Vienna and at the IT University of Copenhagen. She was also a research fellow at the Austrian Academy of Sciences. In her work, she blends cultural studies and game design to explore the workings of human experience, social power, and modes of intimacy.
Summary:
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Contents:
Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261
Notes:
Includes bibliographical references.
This eBook is made available Open Access under a CC BY 4.0 license: https://creativecommons.org/licenses/by/4.0 http://www.transcript-verlag.de/open-access-bei-transcript
ISBN:
9783839444153
3839444152
OCLC:
1100457512
Access Restriction:
Open Access Unrestricted online access

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