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Beginning Swift Games Development for iOS : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / by James Goodwill, Wesley Matlock.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Goodwill, James., Author.
Matlock, Wesley., Author.
Language:
English
Subjects (All):
Apple computers.
Software engineering.
Apple and iOS.
Software Engineering/Programming and Operating Systems.
iOS (Electronic resource).
Local Subjects:
Apple and iOS.
Software Engineering/Programming and Operating Systems.
Physical Description:
1 online resource (XXI, 208 p. 106 illus., 75 illus. in color.)
Edition:
2nd ed. 2017.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2017.
System Details:
text file
Summary:
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
Contents:
PART I INTRODUCTION TO SPRITEKIT
1. Setting up Your First Game Scene and Adding Your First Sprites
2. SpriteKit Scenes and SKNode Positioning
3. Adding Physics and Collision Detection to Your Game
4. Adding Scene Scrolling and Game Control
5. Adding Actions and Animations
6. Adding Particle Effects to Your Game with Emitter Nodes
7. Adding Points and Sound
8. Transitioning Between Scenes
9. SpriteKit Best Practices
PART II INTRODUCTION TO SCENEKIT
10. Creating Your First SceneKit Project
11. Scenes and Nodes
12. Lighting, Camera, and Material Effects in SceneKit
13. Render Loop, Physics and Moving Around
14. Collision Detection
15. SceneKit Integration with SpriteKit
16. SceneKit Editor.
Notes:
Includes bibliographical references and index.
Previous edition published: 2015.
ISBN:
9781484223109
1484223101
OCLC:
1076490696

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