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Getting started with Processing / Casey Reas and Ben Fry.
- Format:
- Book
- Author/Creator:
- Reas, Casey, author.
- Fry, Ben, author.
- Language:
- English
- Subjects (All):
- Processing (Computer program language)--Handbooks, manuals, etc.
- Processing (Computer program language).
- Interactive multimedia--Handbooks, manuals, etc.
- Interactive multimedia.
- Computer graphics--Computer programs--Handbooks, manuals, etc.
- Computer graphics.
- Computer art--Computer programs--Handbooks, manuals, etc.
- Computer art.
- Art--Data processing--Handbooks, manuals, etc.
- Art.
- Art and technology--Handbooks, manuals, etc.
- Art and technology.
- Physical Description:
- 1 online resource (240 p.)
- Edition:
- 2nd ed.
- Other Title:
- Getting started with Processing : a hands-on introduction to making interactive graphics
- Make: Getting Started with Processing - A Hands-On Introduction to Making Interactive Graphics
- Hands-on introduction to making interactive graphics
- Place of Publication:
- San Francisco, CA : Maker Media, 2015.
- System Details:
- text file
- Summary:
- Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
- Contents:
- Cover; Copyright; Table of Contents; Preface; How This Book Is Organized; Who This Book Is For; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1. Hello; Sketching and Prototyping; Flexibility; Giants; Family Tree; Join In; Chapter 2. Starting to Code; Your First Program; Example 2-1: Draw an Ellipse; Example 2-2: Make Circles; Show; Save and New; Share; Examples and Reference; Chapter 3. Draw; The Display Window; Example 3-1: Draw a Window; Example 3-2: Draw a Point; Basic Shapes; Example 3-3: Draw a Line
- Example 3-4: Draw Basic ShapesExample 3-5: Draw a Rectangle; Example 3-6: Draw an Ellipse; Example 3-7: Draw Part of an Ellipse; Example 3-8: Draw with Degrees; Drawing Order; Example 3-9: Control Your Drawing Order; Example 3-10: Put It in Reverse; Shape Properties; Example 3-11: Set Stroke Weight; Example 3-12: Set Stroke Caps; Example 3-13: Set Stroke Joins; Drawing Modes; Example 3-14: On the Corner; Color; Example 3-15: Paint with Grays; Example 3-16: Control Fill and Stroke; Example 3-17: Draw with Color; Example 3-18: Set Transparency; Custom Shapes; Example 3-19: Draw an Arrow
- Example 6-7: An Articulating Arm
- Notes:
- Includes index.
- Description based on online resource; title from PDF title page (ebrary, viewed January 19, 2016).
- ISBN:
- 9781457187049
- 1457187043
- 9781457187070
- 1457187078
- 9781457187063
- 145718706X
- OCLC:
- 922007495
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