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Unity game development cookbook : essentials for every game / Paris Buttfield-Addison, Jon Manning, and Tim Nugent.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Buttfield-Addison, Paris, author.
Manning, Jon, author.
Nugent, Tim, author.
Language:
English
Subjects (All):
Unity (Electronic resource).
Video games--Programming.
Video games.
Video games--Design.
Physical Description:
1 online resource (417 pages)
Edition:
First edition.
Place of Publication:
Beijing : O'Reilly Media, Inc., 2019.
System Details:
text file
Summary:
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First , you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second , you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface
Contents:
Working with Unity
Scripting
Input
Math
2D graphics
3D graphics
Physics and character control
Animation and movement
Gameplay
Behavior and AI
Sound and music
User interface.
Notes:
Includes index.
Description based on print version record.
Includes bibliographical references and index.
ISBN:
9781491999141
1491999144
9781491999103
1491999101
9781491999127
1491999128
OCLC:
1091373911

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