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Let’s build a multiplayer Phaser game : with TypeScript, Socket.IO, and Phaser / by Oscar Lodriguez.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Lodriguez, Oscar., Author.
Language:
English
Subjects (All):
Computer games—Programming.
Programming languages (Electronic computers).
Computer programming.
Game Development.
Programming Languages, Compilers, Interpreters.
Programming Techniques.
Local Subjects:
Game Development.
Programming Languages, Compilers, Interpreters.
Programming Techniques.
Physical Description:
1 online resource (157 pages)
Edition:
1st ed. 2019.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2019.
System Details:
text file
Summary:
Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn: Discover the ins and outs of Socket.io for real-time web communication Use TypeScript to allow your project to be typed and self-documenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created.
Contents:
Chapter 1: Introduction
Chapter 2: Setting Up Our Development Environment
Chapter 3: Orchestrating Our Domain Model
Chapter 4: Implementing Our Game Domain Models
Chapter 5: Seeing It In Action
Chapter 6: Projectiles
Chapter 7: Hooking Up Our Server
Chapter 8: The World Should Remember Your Name
Chapter 9: Bonus: Refactoring and Asteroids
Chapter 10: Further Reading and Discovery.-.
Notes:
Includes index.
ISBN:
9781484242490
1484242491
OCLC:
1084488127

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