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Gamify : how gamification motivates people to do extraordinary things / Brian Burke

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Burke, Brian, 1959- author.
Language:
English
Subjects (All):
Employee motivation.
Motivation (Psychology).
Games--Psychological aspects.
Games.
Organizational behavior.
Physical Description:
1 online resource (195 pages) : illustrations
Edition:
1st edition
Place of Publication:
New York : Bibliomotion, [2014]
Language Note:
English
System Details:
text file
Summary:
Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage.
Contents:
pt. 1. The value of gamification : engaging the crowd
pt. 2. Designing a gamified player experience.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781315230344
1315230348
9781351861786
1351861786
9781937134860
1937134865
OCLC:
876592897

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