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Zune game development using XNA 3.0 / Dan Waters ; [technical reviewer, Shane DeSeranno].

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Waters, Dan.
Contributor:
DeSeranno, Shane.
Series:
Expert's voice in XNA.
Expert's voice in XNA
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Zune (Digital music player).
Microsoft XNA (Computer file).
Physical Description:
1 online resource (xxv, 405 pages) : illustrations
Place of Publication:
Berkeley, Calf : Apress, c2009.
Language Note:
English
System Details:
text file
Summary:
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
Contents:
Getting Started
to XNA Game Studio 3.0
Game Content
Developing for the Zune
XNA Fundamental Game Programming Concepts
Advanced Techniques
Final Exercise: Multiplayer Crazy Eights.
Notes:
Includes index.
ISBN:
9781430218623
1430218622
OCLC:
663882794

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