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Pro Expression Blend 4 / Andrew Troelsen.
- Format:
- Book
- Author/Creator:
- Troelsen, Andrew W.
- Series:
- The expert's voice in Expression Blend Pro Expression Blend 4
- Language:
- English
- Subjects (All):
- Graphical user interfaces (Computer systems).
- Application software--Development.
- Application software.
- Web site development.
- Microsoft Expression blend.
- Physical Description:
- 1 online resource (386 p.)
- Edition:
- 1st ed. 2011.
- Other Title:
- Pro Expression Blend Four
- Place of Publication:
- [Berkeley, Calif.] : Apress ; New York : Distributed to the book trade worldwide by Springer Science+Business Media, c2011.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Focuses on Blend IDE and its potential for application developers, including a through overview of Blend basics and a second section for readers who want to go more in depth with information on such topics as vector graphics, animation, GUI controls, data binding, and prototyping.
- Contents:
- Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Confessions of an XAML Jockey; Chapter Overview; Obtaining the Sample Projects; Obtaining Updates for This Book; Contacting Me; CHAPTER 1 Learning the Core Blend IDE; The Microsoft Expression Family; The Expression Blend Project Templates; A Guided Tour of the Core Blend IDE; Customizing the Options of the Blend IDE; The Expression Blend Documentation System; Summary; CHAPTER 2 Vector Graphics and Object Resources; The Realm of Vector Graphics
- Exploring the Core Drawing ToolsCombining Geometries and Extracting Paths; Interacting with Shapes; Configuring "Pens"; Revisiting Visual Effects; The Role of Expression Design; Applying 2D Graphical Transformation; Applying 3D Graphical Transformation; The Role of Object Resources; Summary; CHAPTER 3 The Animation Editor; Defining the Role of Animation Services; The Blend Animation Workspace; Interacting with Storyboards in Code; WPF-Specific Animation Techniques; Understanding Animation Easing Effects; Controlling Storyboards in XAML via Behavior Objects; Summary
- CHAPTER 4 Controls, Layouts, and BehaviorsA First Look at GUI Controls; Understanding the Control Content Model; Understanding the Items Control Model; Working with Layout Managers; Building a User Interface with Blend; Introducing Blend Behavior Objects; Summary; CHAPTER 5 Styles, Templates, and UserControls; The Role of Styles; Creating New Styles Using Blend; The Role of Control Templates in Styles; Creating Control Templates Using Expression Blend; Building Templates Using the Silverlight API; Generating UserControls Using Blend; Summary; CHAPTER 6 Blend Data Binding Techniques
- The Role of Data BindingControl-to-Control Data Binding; Converting Data Types; Understanding Data Binding Modalities; Binding to Properties of Non-UI Objects; Working with Data Templates; Defining a WPF XML Data Source; Creating a List Details Data Binding; Exploring the Role of Sample Data; Data Binding: A Brief Word on Final Topics; Summary; CHAPTER 7 Designing for Windows Phone 7; Installing the Windows Phone 7 SDK; Exploring the Windows Phone Application Project Type; Exploring the Panorama Application Project Type; Exploring the Pivot Application Project Type
- Learning More About Windows Phone DevelopmentSummary; CHAPTER 8 Prototyping with SketchFlow; The Role of Application Prototyping; Examining a SketchFlow Prototype Sample; Creating a Silverlight Prototype; Packaging a Prototype; Moving a Prototype into Production; Summary; Index
- Notes:
- Includes index.
- ISBN:
- 9781430233787
- 1430233788
- OCLC:
- 720023333
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