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Object-oriented programming with C++

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Bhave, Mahesh, Author.
Contributor:
Patekar, Sunil, Contributor.
Series:
Always learning.
Always learning
Language:
English
Physical Description:
1 online resource (1 v.) : ill.
Edition:
2nd ed.
Other Title:
Object-oriented programming with C plus plus
Place of Publication:
[Place of publication not identified] Pearson 2012
Language Note:
English
System Details:
text file
Summary:
This fully revised and indispensable edition of Object-Oriented Programming with C++ provides a sound appreciation of the fundamentals and syntax of the language, as well as of various concepts and their applicability in real-life problems. Emphasis has been laid on the reusability of code in object-oriented programming and how the concepts of class, objects, inheritance, polymorphism, friend functions, and operator overloading are all geared to make the development and maintenance of applications easy, convenient and economical.
Contents:
Cover
Contents
Foreword
Preface to the Second Edition
Preface to the First Edition
Chapter 1: Introduction to Computers and Computing
1.1 Hardware
Operating Systems
1.2 Evolution of Programming Languages
1.3 Brief History of C++
1.4 C++ as a Superset of C Programming Language
1.5 To Run a Program
1.6 An Informal Introduction to C++ Program
Summary
Chapter 2: Moving from C to C++I
2.1 Fundamentals
2.1.1 Comments
2.1.2 Character set
2.1.3 Identifiers and keywords
2.2 Data Types
2.2.1 Simple data types
2.2.2 Aggregate data types
2.2.3 Pointer data type
2.2.4 Enumerated data type
2.2.5 Type reference
2.2.6 Type void
2.3 Constants and Variables Declarations
2.4 Operators and Expressions
2.5 Library Functions
2.6 Statements
2.7 Pre-processor Directives
2.8 C++ is a Block-Structured Language
2.9 Typedef Facility
2.10 Simple Input-Output
2.10.1 Input-output with cin and cout
2.10.2 Console input-output
2.11 Control Statements
2.11.1 if statement
2.11.2 Switch statement
2.12 Iteration Statements
2.12.1 for statement
2.12.2 while statement
2.12.3 do-while statement
2.12.4 break and continue statements
2.12.5 goto statement
2.12.6 Comparison of all the three constructs
2.13 End of Chapter Programs
2.13.1 Sum of series
2.13.2 Accuracy of type float is limited!
2.13.3 Prime number
2.14 Flow Charts and Decision Tables
For Advanced Readers
Exercises
Chapter 3: Moving from C to C++ II
3.1 Introduction to Functions
3.2 Parameter Passing
3.2.1 call by value
3.2.2 GCD and LCM
3.2.3 call by reference - new style
3.2.4 call by reference - old style
3.2.5 Rules of parameter passing
3.2.6 Use of const parameter
3.3 Local Versus Global Variables
3.4 Function Overloading.
3.5 Functions with Default Arguments
3.6 inline Functions
3.7 Storage Classes
3.7.1 auto
3.7.2 Keyword register
3.7.3 Keyword static
3.7.4 Keyword extern
3.8 Recursion
3.9 Scope Rules
3.10 Arrays
3.10.1 Introduction
3.10.2 Array as function parameter
3.10.3 Arrays with multiple dimension
3.11 Structures
3.11.1 Assignment of structure variables
3.11.2 Using structure as function parameters
3.11.3 Pointer to structures
3.12 Union
3.12.1 Defining an union
3.12.2 Working with union
3.12.3 Anonymous union
3.13 Line Splicing
3.14 Command Line Arguments
3.15 Multi File Programs
3.16 Difference Between C and C++
3.16.1 Major differences
3.16.2 Minor differences
3.17 End of Chapter Programs
Chapter 4: Object Orientation: An Introduction
4.1 Programming Paradigms
4.1.1 Spectrum of computer applications
4.1.2 Bird's-eye view of programming paradigms
4.2 Popular Recent Paradigms
4.2.1 Procedural programming
4.2.2 Object-oriented programming
4.2.3 Programming language C++
4.2.4 Programming language JAVA
4.2.5 Procedural programming vs. object-oriented programming
4.3 An Introduction to Object Orientation
4.3.1 From structures to objects
4.4 Features of Object-Oriented Language
4.5 Benefits of Object-Oriented Programming
4.6 Writing Large Programs
Multiple Choice Questions and Answers
Chapter 5: Classes and Objects
5.1 Introduction
5.2 Data Hiding and Encapsulation
5.2.1 Private and public data members
5.3 Member Functions
5.3.1 Scope resolution operator
5.4 Accessing Class Members
5.5 Some Short Questions and Answers I
5.6 Using Pointers for Objects
5.7 Objects as Function Parameters
5.8 Some Short Questions and Answers II.
5.9 Inline Functions (Within a Class)
5.10 Static Data Members and Methods
5.10.1 Static data member
5.10.2 Static methods
5.11 Friend Functions
5.12 Friend Classes
5.13 Access Specifier Protected
5.14 Ideal Class Definition
5.15 End of Chapter Programs
5.15.1 Timer application
5.15.2 Complex numbers
5.15.3 Parameter passing by reference (C style)
Chapter 6: Object Initialization and Cleanup
6.1 Introduction
6.2 Constructors
6.3 Parameterized Constructor
6.4 Pointer "this"
6.5 Constructor Overloading
6.6 Default Constructor
6.7 Constructors with Default Arguments
6.8 Copy Constructor
6.9 Copy Initialization
6.10 Array of Objects
6.10.1 Array of objects - without pointers
6.10.2 Array of objects - With pointer
6.11 Destructors
6.12 End of Chapter Programs
6.12.1 Initializer list
Chapter 7: Operator Overloading
7.1 Introduction
7.2 Unary Operator Overloading
7.3 Binary Operator Overloading
7.3.1 Case 1: object + object
7.3.2 Case 2: object + basic data type
7.3.3 Case 3: basic data type + object
7.4 Friend Functions in Operator Overloading
7.4.1 Binary operator overloading [case 3]
7.4.2 Binary operator overloading [case 1]
7.5 Overloading of Increment Operator
7.6 Conversion Function
7.7 End of Chapter Programs
7.7.1 Overloading of assignment operator [case 1]
7.7.2 Overloading << operator
7.7.3 Expression with unary as well as binary overloaded operators
7.7.4 Class polar
7.7.5 Rational numbers
Chapter 8: Strings
8.1 Introduction.
8.2 Working with Strings
8.2.1 Reading a string
8.2.2 Writing a string
8.2.3 Comparing strings
8.2.4 Copying one string into other
8.2.5 Length of a string
8.2.6 Concatenation of strings
8.3 Useful Functions for Operating on Strings
8.4 Simple String Programs
8.4.1 Capitalize first character
8.4.2 Reading a string containing blank
8.4.3 Removing return from a string
8.4.4 Sorting strings
8.4.5 Printing Strings with Field Specifications
8.4.6 Copying strings
8.5 Our Own Strings
8.6 Constructors for Type String
8.7 Interactive Constructor for Class String
8.8 Operator Overloading with Class String
Chapter 9: Inheritance I
9.1 Introduction
9.2 Derived and Base Class
9.3 Public Derivation
9.3.1 Public members of base class
9.3.2 Private members of base class
9.3.3 Protected members of base class
9.4 Private Derivation
9.5 Protected Derivation
9.6 Function Overriding
9.6.1 Overriding and overloading
9.7 Base and Derived Class Constructors
9.8 End of Chapter Programs
9.8.1 Working with private derivation
9.8.2 Program on students and their performance
9.8.3 Function overriding: different signature
Chapter 10: Inheritance II
10.1 Multiple Inheritance
10.2 Hierarchical Inheritance
10.3 Multilevel Inheritance
10.4 Hybrid Inheritance
10.5 A Multipath Inheritance
10.6 Virtual Base Class
10.7 Constructors for Virtual Base Classes
10.8 Classification of Inheritance
10.9 Relationships
10.9.1 is-a Relationship
10.9.2 has-a Relationship
10.10 Practical Class Definition
Multiple Choice Questions and Answers.
Exercises
Chapter 11: Input/Output
11.1 Introduction
11.2 Stream I/O Classes
11.3 Format-free Input
11.4 Formatted Input
11.5 Format-free Output
11.6 Formatted Output
11.6.1 Writing integers
11.6.2 Writing float
11.6.3 Writing structures and objects
11.7 The Manipulators
11.7.1 Manipulators for reading integers
11.7.2 Manipulators for writing integers
11.7.3 Manipulators for writing floats
11.8 Summary of Manipulators
11.9 Our Own Manipulators
11.10 Miscellaneous Functions
Chapter 12: Pointers
12.1 Introduction
12.2 The & (AND) Operator
12.3 The * Operator
12.4 Pointers and Arrays
12.5 Pointer Arithmetic
12.6 Pointer to Void
12.7 Pointer to Function
12.8 Dynamic Memory Allocation
12.8.1 Free Store
12.9 Operators new and delete
12.9.1 Operator new
12.9.2 Operator delete
12.10 One Dimensional Arrays Using Pointers
12.11 Two Dimensional Arrays Using Pointers
12.12 Pointers to User Defined Data Types
12.12.1 Array of pointers (to objects)
12.13 Advantages and Disadvantages of Pointers
12.14 End of Chapter Programs
12.14.1 Class Vector
12.14.2 Comparison of pointers
12.14.3 Study of NULL
Chapter 13: Polymorphism
13.1 Introduction
13.2 Compile Time Polymorphism
13.2.1 Polymorphism with ordinary1 objects
13.2.2 Polymorphism with dynamic objects2
13.2.3 Early binding
13.2.4 Function overriding
13.3 Pointing to Derived Class Objects
13.3.1 Demo program: The Twist
13.4 Virtual Functions
13.4.1 Need for virtual functions
13.4.2 Declaring function virtual
13.5 Run Time Polymorphism
13.5.1 Run time polymorphism in action.
13.6 Pure Virtual Functions.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references.
Description based on publisher supplied metadata and other sources.
ISBN:
9789332503663
9332503664
9788131798584
8131798585
OCLC:
1024267352

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