My Account Log in

3 options

Contextual design : design for life / Karen Holtzblatt, Hugh Beyer.

EBSCOhost Academic eBook Collection (North America) Available online

View online

Ebook Central Academic Complete Available online

View online

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Holtzblatt, Karen, author.
Beyer, Hugh, author.
Series:
Interactive technologies
Language:
English
Subjects (All):
User-centered system design.
Physical Description:
1 online resource (xviii, 511 pages) : illustrations (chiefly color)
Edition:
Second edition.
Place of Publication:
Cambridge, MA : Morgan Kaufmann, [2017]
System Details:
text file
Summary:
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people’s lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods. Provides tactics on how to gather detailed data on how people live, work, and use products Helps develop a coherent picture of a whole user population Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience Explains how to structure the system and user interface to best support the user across place, time, and platform
Contents:
part 1. Gathering user data
part 2. Revealing the world
part 3. Reinventing life : ideation with user data
part 4. Defining the product
part 5. Making it real.
Notes:
Includes index.
Description based on print version record.
Includes bibliographical references and index.
ISBN:
9780128011362
OCLC:
964326786

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account