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HLSL and pixel shaders for XAML developers / Walt Ritscher ; editor, Rachel Roumeliotis ; illustrators, Robert Romano and Rebecca Demarest.
- Format:
- Book
- Author/Creator:
- Ritscher, Walt.
- Language:
- English
- Subjects (All):
- Computer graphics.
- Video games--Programming.
- Video games.
- Physical Description:
- 1 online resource (202 p.)
- Edition:
- First edition.
- Other Title:
- High Level Shader Language and pixel shaders for XAML developers
- High Level Shading Language and pixel shaders for XAML developers
- Place of Publication:
- Sebastopol, CA : O'Reilly, 2012.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013).
- ISBN:
- 9781449324995
- 1449324991
- 9781306812856
- 1306812852
- 9781449325022
- 1449325025
- 9781449325015
- 1449325017
- OCLC:
- 861531723
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