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HLSL and pixel shaders for XAML developers / Walt Ritscher ; editor, Rachel Roumeliotis ; illustrators, Robert Romano and Rebecca Demarest.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Ritscher, Walt.
Contributor:
Roumeliotis, Rachel.
Romano, Robert (Illustrator), illustrator.
Demarest, Rebecca.
Language:
English
Subjects (All):
Computer graphics.
Video games--Programming.
Video games.
Physical Description:
1 online resource (202 p.)
Edition:
First edition.
Other Title:
High Level Shader Language and pixel shaders for XAML developers
High Level Shading Language and pixel shaders for XAML developers
Place of Publication:
Sebastopol, CA : O'Reilly, 2012.
Language Note:
English
System Details:
text file
Summary:
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013).
ISBN:
9781449324995
1449324991
9781306812856
1306812852
9781449325022
1449325025
9781449325015
1449325017
OCLC:
861531723

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