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Gpgpu programming for games and science / by David H. Eberly.
- Format:
- Book
- Author/Creator:
- Eberly, David H., author.
- Language:
- English
- Subjects (All):
- Graphics processing units--Programming.
- Graphics processing units.
- Physical Description:
- 1 online resource (464 pages) : illustrations, tables
- Edition:
- 1st edition
- Other Title:
- General purpose graphics processing unit programming for games and science
- Place of Publication:
- Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis, 2014.
- System Details:
- text file
- Summary:
- An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web ResourceAvailable on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.
- Contents:
- chapter 1 Introduction
- chapter 2 CPU Computing
- chapter 3 SIMD Computing
- chapter 4 GPU Computing
- chapter 5 Practical Matters
- chapter 6 Linear and Ane Algebra
- chapter 7 Sample Applications.
- Notes:
- Includes bibliographical references and index.
- Description based on print version record.
- ISBN:
- 9781040072226
- 1040072224
- 9780429168666
- 0429168667
- 9781466595354
- 1466595353
- 9781466595361
- 1466595361
- OCLC:
- 878668014
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