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Game engine gems / edited by Eric Lengyel.
- Format:
- Book
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Computer graphics.
- Physical Description:
- 1 online resource (526 p.)
- Edition:
- 1st edition
- Other Title:
- Game engine gems two
- Place of Publication:
- Sudbury, Mass. : Jones and Bartlett Publishers, 2011-
- Language Note:
- English
- System Details:
- text file
- Summary:
- This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.Supplementary materia
- Contents:
- v. 2, pt. 1. Graphics and and rendering
- v. 2, pt. 2. Game engine design
- v. 2, pt. 3. Systems programming
- Notes:
- Description based upon print version of record.
- Includes bibliographical references at the end of each chapters.
- Description based on online resource; title from PDF title page (ebrary, viewed January 19, 2015).
- ISBN:
- 9780429105272
- 0429105274
- 9781439869772
- 1439869774
- OCLC:
- 794216539
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