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Game engine gems / edited by Eric Lengyel.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Contributor:
Lengyel, Eric.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Computer graphics.
Physical Description:
1 online resource (526 p.)
Edition:
1st edition
Other Title:
Game engine gems two
Place of Publication:
Sudbury, Mass. : Jones and Bartlett Publishers, 2011-
Language Note:
English
System Details:
text file
Summary:
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.Supplementary materia
Contents:
v. 2, pt. 1. Graphics and and rendering
v. 2, pt. 2. Game engine design
v. 2, pt. 3. Systems programming
Notes:
Description based upon print version of record.
Includes bibliographical references at the end of each chapters.
Description based on online resource; title from PDF title page (ebrary, viewed January 19, 2015).
ISBN:
9780429105272
0429105274
9781439869772
1439869774
OCLC:
794216539

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