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Adobe Flash Professional CC classroom in a book
- Format:
- Book
- Author/Creator:
- Team, Adobe, author.
- Adobe Creative Team, Corporate Author.
- Series:
- Classroom in a book.
- Classroom in a book
- Language:
- English
- Subjects (All):
- Flash (Computer file).
- Physical Description:
- 1 online resource (1 v.) : ill.
- Edition:
- 1st edition
- Other Title:
- Adobe Flash Professional Creative Cloud classroom in a book
- Place of Publication:
- [Place of publication not identified] Adobe Press 2013
- Language Note:
- English
- System Details:
- text file
- Summary:
- The fastest, easiest, most comprehensive way to learn Adobe Flash Professional CC Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Flash Professional CC Classroom in a Book contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor Rocky Mountain Training
- Contents:
- Intro
- Title Page
- How to Get Your Lesson Files
- Copyright Page
- Contents
- Getting Started
- About Classroom in a Book
- What's New
- Streamlined Feature Set
- Prerequisites
- Installing Flash
- Copying the Lesson Files
- How to Use the Lessons
- Additional Resources
- Adobe Certification
- 1. Getting Acquainted
- Starting Flash and Opening a File
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Properties Inspector
- Using the Tools Panel
- Undoing Steps in Flash
- Previewing Your Movie
- Modifying the Content and Stage
- Saving Your Movie
- Publishing Your Movie
- Finding Resources for Using Flash
- Checking for Updates
- Review Questions
- Review Answers
- 2. Working with Graphics
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Using Custom Line Styles
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
- Aligning and Distributing Objects
- 3. Creating and Editing Symbols
- Importing Illustrator Files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Understanding Display Options
- Applying Filters for Special Effects
- Positioning in 3D Space
- 4. Animating Symbols
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Creating Nested Animations.
- Easing
- Frame-by-Frame Animation
- Animating 3D Motion
- Testing Your Movie
- 5. Animating Shapes and Using Masks
- Animating Shapes
- Creating a Shape Tween
- Changing the Pace
- Adding More Shape Tweens
- Creating a Looping Animation
- Using Shape Hints
- Animating Color
- Creating and Using Masks
- Animating the Mask and Masked Layers
- Easing a Shape Tween
- 6. Creating Interactive Navigation
- About Interactive Movies
- Creating Buttons
- Understanding ActionScript 3.0
- Preparing the Timeline
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Creating a Home Button with Code Snippets
- Code Snippets Options
- Playing Animation at the Destination
- Animated Buttons
- 7. Working with Sound and Video
- Using Sounds
- Understanding Flash Video
- Using Adobe Media Encoder
- Understanding Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Embedding Flash Video
- Exporting Video from Flash
- 8. Loading and Displaying External Content
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- 9. Using Variables and Controlling Visual Properties
- Visual Properties of Movie Clips
- Beyond the Mouse-Click
- Mapping Mouse Movements to Visual Changes
- Using Variables to Store Information
- Change the Position of the Large Image
- Creating a Custom Cursor
- 10. Publishing to HTML5.
- Getting Started
- What Is Toolkit for CreateJS?
- Using Classic Tweens
- Exporting to HTML5
- Inserting JavaScript
- 11. Publishing Flash Documents
- The Debugging Process
- Understanding Publishing
- Publishing for the Web
- Publishing a Desktop Application
- Publishing for a Mobile Device
- Next Steps
- Index.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9780133430288
- 0133430286
- 9780133430325
- 0133430324
- OCLC:
- 852251547
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