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Digital Lighting and Rendering

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Birn, Jeremy, Author.
Language:
English
Subjects (All):
Computer graphics--Computer simulation.
Computer graphics.
Light.
Three-dimensional display systems.
Physical Description:
1 online resource (1 v.) : ill.
Edition:
3rd ed.
Other Title:
Digital lighting and rendering
Place of Publication:
[Place of publication not identified] Pearson Education 2013
Language Note:
English
System Details:
text file
Summary:
Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. Learn how to pinpoint problems with your lighting and solve them to produce professional results. Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. Adopt a linear workflow for more convincing lighting, global illumination, and compositing. Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. Develop realistic materials and shaders, and design and assign detailed texture maps to your models. Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry. Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own
Contents:
Intro
Title Page
Copyright Page
Table of Contents
Introduction
Who Should Read This Book?
Software Requirements
About This Edition
Download Additional Files
[Chapter One] Fundamentals of Lighting Design
Motivation
Cheating
Visual Goals of Lighting Design
Lighting Challenges
Your Workspace
Creative Control
[Chapter Two] Lighting Basics and Good Practices
Starting the Creative Process
Types of Lights
Adjusting Controls and Options
Exercises
[Chapter Three] Shadows and Occlusion
The Visual Functions of Shadows
The Appearance of Shadows
Shadow Algorithms
Occlusion
Faking Shadows and Occlusion
[Chapter Four] Lighting Environments and Architecture
Creating Daylight
Working with Indoor Natural Light
Practical Lights
Night Scenes
Distance and Depth
[Chapter Five] Lighting Creatures, Characters, and Animation
Modeling with Light
Three-Point Lighting
Functions of Lights
Issues in Lighting Character Animation
[Chapter Six] Cameras and Exposure
F-Stops and Depth of Field
Shutter Speed and Motion Blur
Film Speed and Film Grain
Photographic Exposure
Matching Lens Imperfections
[Chapter Seven] Composition and Staging
Types of Shot
Camera Angles
Improving Your Composition
Framing for Film and Video
[Chapter Eight] The Art and Science of Color
Working in a Linear Workflow
Color Mixing
Developing Color Schemes
Using Color Balance
Working with Digital Color
[Chapter Nine] Shaders and Rendering Algorithms
Shading Surfaces
Anti-Aliasing
Raytracing
Reyes Algorithms
Global Illumination
Caustics
[Chapter Ten] Designing and Assigning Textures
Mapping Surface Attributes.
Aligning Maps with Models
Creating Texture Maps
Using Procedural Textures
[Chapter Eleven] Rendering in Layers and Passes for Compositing
Rendering in Layers
Rendering in Passes
Matching Live-Action Background Plates
Managing Colors in Your Composite
Choosing Your Approach
[Chapter Twelve] Production Pipelines and Professional Practices
Production Pipelines
Lighting on Larger Productions
Advancing in Your Career
Appendix: Getting a Job in 3D Graphics
A Lighting Showreel
Do I Need to Specialize?
Technical Directors
Internal Promotion
Job Security
Index.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Description based on publisher supplied metadata and other sources.
ISBN:
9780133439199
0133439194
9780133439175
0133439178
9780321928986
0321928989
OCLC:
869479044

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