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The Design Method : A Philosophy and Process for Functional Visual Communication
- Format:
- Book
- Author/Creator:
- Karjaluoto, Eric, Author.
- Series:
- Voices That Matter
- Language:
- English
- Physical Description:
- 1 online resource (1 v.) : ill.
- Edition:
- 1st edition
- Other Title:
- Design Method
- Place of Publication:
- [Place of publication not identified] Pearson Education 2013
- Language Note:
- English
- System Details:
- text file
- Summary:
- Feeling uninspired? That shouldn’t keep you from creating great design work. Design is not about luck, inspiration, or personal expression. Design is a disciplined pursuit aimed at producing sensible, functional work for clients. In¿ The Design Method, ¿you’ll learn how to create quality design work on a regular basis that consistently pleases your clients using the same method that Creative Director Eric Karjaluoto uses at his creative agency, smashLAB.¿ The Design Method ¿will teach you a proven, repeatable process for solving visual communication problems. In this book, you will learn: Ways to conduct research and gain insight into your clients’ situations A process for establishing strategies and plans for your projects How to develop a cohesive concept and visual direction for each client/job An iterative approach to prototype, test, refine, and produce effective design Techniques for presenting and documenting creative work Tips for making your design studio operate efficiently and consistently
- Contents:
- Intro
- Title Page
- Copyright Page
- Dedication Page
- Praise for The Design Method
- Contents
- Preface
- Introduction
- Chapter 1. Debunking the Creative Myths
- Understanding the Myths
- Myth: Design Is Art's Cousin
- Myth: Originality Exists
- Myth: Different Is Good
- Myth: You Must Seek Inspiration
- Myth: Brilliance Matters
- Myth: Design Is a Lifestyle
- Myth: Personal Voice Is Key
- Myth: Designers Are Smarter than Their Clients
- Myth: Designers Are the Audience
- Myth: Awards Count
- Myth: Creative People Needn't Play by the Rules
- Myths Have a Price
- Up Next
- Chapter 2. Creating Purposeful Design
- A Utilitarian Pursuit
- Form Follows Function
- Restrain Yourself
- Look for Problems
- Own the Role
- Eschew Ambiguity
- Create Order
- Make Design that Works
- Achieve Suitability
- Uncover Possibility
- Design Is Everywhere
- Chapter 3. Achieving Order Through Systems
- Thinking in Systems
- Design Gets Messy
- Reckless Decisions Come at a Price
- Trends Are Your Enemy
- Systems Inform Design
- You Face Many Questions
- Determining Relationships in a Design System
- Learning from Interaction Design
- Organizing Information
- Thinking About Visuals in Systems
- Liberate Yourself
- Systems Lead to Good Design
- Chapter 4. Introducing The Design Method
- Presenting The Design Method
- The Fundamental Stages of The Design Method
- How The Design Method Came to Be
- The Method as a Funnel
- Only One Concept (or Design Direction)
- The Design Method Works
- Design Methodology in Increasingly Varied Settings
- Chapter 5. Gaining Understanding: The Discovery Stage
- Discovery is About Knowledge
- Entering Foreign Territory
- Assume You're Wrong
- Start Asking Questions
- Get a Handle on the Basics
- Get Firsthand Knowledge.
- Set Up Discussion Sessions with Clients and Stakeholders
- Find Underlying Problems
- Identify the Audience
- Interview Customers and Users
- Recognize the Discrepancy Between What People Say and Do
- Survey the Competition
- Examine Parallel Offerings
- Audit the Current State
- Batten Down the Details
- Always Seek Out Opportunity
- Keep Turning Over Rocks
- Chapter 6. Determining Course: The Planning Stage
- Design is a Plan
- Creating a Sensible Plan
- Establishing Goals and Objectives
- Determining Strategy
- Playing Hunches
- Shaping Your Plan
- Planning for Interaction
- Developing Personas
- Scenarios, User Stories, and Use Cases
- Flowcharting Actions
- Planning a Sitemap
- Developing a Content Inventory
- Building Wireframes
- Determining Content Strategy
- Recognizing the Traps of Shadow Planning
- Challenging Approaches and Beliefs
- Making Recommendations
- Crafting the Creative Brief
- Preparing Documentation
- Keeping Your Design Project Moving
- Chapter 7. Working with Ideas: The Creative Stage
- "Oh Yes Indeed, It's Fun Time..."
- The Creative Conundrum
- Being a Methodical Designer
- Some Key Principles for Developing Creative Work
- Considering Tone
- How to Generate Ideas
- Generating Ideas and Breaking Creative Blocks
- Editing Your Ideas
- Documenting the Creative Concept
- Creative Evaluation
- Determining Design Direction with Style Boards
- Fostering a Collaborative Process
- Getting Buy-in from Your Client
- Chapter 8. Making Design Real: The Application Stage
- Applying Your Creative Direction
- Iteration: A Process of Refinement
- Building Prototypes
- Getting Around Obstacles
- Using Placeholder and Actual Content
- Determining the DNA
- Showing Prototypes to Your Client
- Testing Your Approach and Prototypes
- Analyzing Test Results.
- Refining Your Work Continually
- Producing Your Design
- Keep an Eye on the Brief
- Get Nervous about Pesky Logistics
- Prepare Checklists and Track Issues
- Catching Mistakes Before Going Live
- Getting Ready to Ship
- Chapter 9. Presenting Work to Clients
- Managing Client Interaction for Success
- Moving Beyond Name Calling
- Your Client's Reality
- Communicate Well (and Perhaps Excessively)
- Involve the Decision Makers
- Defining Roles
- Edit for Your Clients
- Preparing for Your Presentation
- Skip the "Thrilling" Unveil
- How to Lead a Presentation
- Stemming Prejudgment of Creative Work
- Presenting Creative Work to Large Organizations
- Documenting Planning, Ideas, and Design
- Chapter 10. Bringing Order to Your Practice
- Are You a Professional or Hobbyist?
- Find Order in All Aspects of Your Profession
- Define Procedural Systems
- Replicate Successful Procedures
- Meetings and Huddles
- Ball in Play Workflow
- Essential Tools and Techniques
- Keep "Shipping"
- Achieving Mastery
- Suggested Reading
- Acknowledgments
- Index
- About the Author.
- Notes:
- Bibliographic Level Mode of Issuance: Monograph
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 9780133438987
- 0133438988
- 9780133438949
- 0133438945
- 9780321928849
- 0321928849
- OCLC:
- 858681799
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