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Scratch for kids for dummies / by Derek Breen.
- Format:
- Book
- Author/Creator:
- Breen, Derek, author.
- Series:
- --For dummies.
- For Dummies
- Language:
- English
- Subjects (All):
- Scratch (Computer program language).
- Video games--Programming.
- Video games.
- Video games--Design.
- Physical Description:
- 1 online resource (viii, 371 pages) : illustrations (some color), charts.
- Edition:
- 1st edition
- Place of Publication:
- Hoboken, NJ: Wiley, c2015.
- Hoboken, NJ : John Wiley & Sons, Inc., [2015]
- Language Note:
- English
- System Details:
- text file
- Summary:
- Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started-even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games, create amazing animations, interact with the online Scratch community, and much more! There's no doubting that Scratch is fun, but it also hel
- Contents:
- Create a Great TurtleAdd Code to Animate the Turtle; I Want a Wild Hippogriff!; Add Code for the Hippogriff's Whinny; Moving On; Chapter 4: Build Vector Robots; Diving into Vector Design; Sculpting Robot Shapes; Start Your Robot Design; What's a Robot Without Code?; Finishing Your Project; Chapter 5: Digital Collages; Create a New Project; Start Composing Elements; Transform Your Sprites; Adding Vector Graphics; Designing Advanced Collages; Getting into a Great Collage; Erase Part of an Image; Modify Sprites with Visual Effects; Use Vector Text for Title; Finish Up Your Collage
- Part 2: Become a Scratch AnimatorChapter 6: Animation Essentials; Draw Your First Character; Animate the Stick Figure; Animate with Code Blocks; Bring Humor to Your Animation; Add Stick Man's Best Friend; Walk Like a Man; Animate the Dog; Chapter 7: Animate Great Characters; Keep It Simple, Stupid; Getting a Head Start; A Little Body Work; Apply Finishing Touches; It's Okay to Clone Scratch People; From Dead Skin to Furry Beast; Fangs Make the Beast; Undress the Beast; Strike a Pose; Add Finishing Touches; Create a Third Character; Assembling Your Cast; Chapter 8: Location, Location, Location
- Planning Animation ScenesDesign an Interior Scene; Make Scenes More Immersive; Design an Exterior Scene; Chapter 9: Sounds Good to Me; That's What He Said; Record Dialogue in Scratch; Edit Audio Clips; Play Sound with Code Blocks; Animate Character Speech; Chapter 10: Lights, Camera, ACTION!; (Not) Starting from Scratch; Camera (or What Do I Focus On?); Action! (or Let's Get the Story Moving); Broadcast Animation Messages; Switch between Animation Scenes; And CUT!; Part 3: Become a Scratch Game Developer; Chapter 11: Design a Classic Videogame; This Game Looks LAME!; Create a New Project
- Change the Background ColorAdd a Bouncing Ball; Add the Paddles; Make the Ball Bounce Off the Paddle; Add a Second Player; Keep Track of Player Scores; Check for the Winning Score; Add Sound Effects; Chapter 12: Super Snake; Create a New Project; Use Gradient for Background; Construct Your Snake; Set the Snake in Motion; Add Body to the Snake; Add Food for the Snake; Set Up Game Collisions; Code Snake Growth; Track Player Score; Chapter 13: A-Maze-ing Game; Create a New Project; Choose Game Characters; Design Maze Background; Add Player Keyboard Controls; The Mouse Eats the Cheese
- Program Enemy Patrol
- Notes:
- "16 cool computer design projects."--Cover.
- Includes index.
- Description based on print version record.
- ISBN:
- 1-119-17723-5
- 1-119-01457-3
- 1-119-01476-X
- OCLC:
- 908519878
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