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Beginning LEGO MINDSTORMS EV3 / by Mark Rollins.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Rollins, Mark, Author.
Language:
English
Subjects (All):
Computer input-output equipment.
Computer hardware.
Hardware and Maker.
Computer Hardware.
Local Subjects:
Hardware and Maker.
Computer Hardware.
Physical Description:
1 online resource (XVII, 280 p. 346 illus.)
Edition:
1st ed. 2014.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2014.
Language Note:
English
System Details:
text file
Summary:
Beginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts. You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations. Whether you're a MINDSTORMS enthusiast wanting to know more about EV3, a robotics competitor, or just a LEGO fan who wants to learn all about what EV3 can do, Beginning LEGO MINDSTORMS EV3 will give you the knowledge you need. Note: the printed book is in black and white. The Kindle and ebook versions are in color (black and white on black and white Kindles).
Contents:
Cover
Contents at a Glance
Contents
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1: What's New with LEGO MINDSTORMS EV3
Getting Started with LEGO MINDSTORMS EV3
The New Sensors and Motors of EV3
The EV3 Brick (6009996)
Large Motor (6009430)
Medium Motor (6008577)
Ultrasonic Sensor (6008924)
Gyro Sensor (6008916)
Color Sensor (6008919)
Touch Sensor (6008472)
Infrared Sensor (6009811) and Infrared Beacon (6014051)
Connector Cables
A Basic Introduction to LEGO Technic Pieces
Beams
Axles
Connector Pegs and Bushes
Cross Blocks and Angle Elements
Gears
Levers
Wings and Panels
Wheels and Treads
Where to Begin with your LEGO MINDSTORMS Kit
LEGO Pick a Brick
BrickLink
Websites for LEGO Instructions
The LEGO Official Site
Peeron
Brickfactory
Summary
Chapter 2: Programming with the EV3 Language
The Four Basic Screens of the EV3 Brick
Run Recent
File Navigation
Brick Apps
Port View
Motor Control
IR Control
Brick Program
Settings
The EV3 Software
Creating a LEGO MINDSTORMS Program with the EV3 Software
Using the Programming Palette
Action (Green Area) Programming Blocks
Medium Motor
Large Motor
Move Steering
Move Tank
Display, Sound, and Brick Status Light
Orange Menu (Flow Control)
Start
Wait
Brick Buttons
Color Sensor
Reflected Light Intensity
Ambient Light Intensity
Gyro Sensor
Infrared Sensor
Motor Rotation
Temperature Sensor
Timer
Touch Sensor
Ultrasonic Sensor
Energy Meter
NXT Sound Sensor
Messaging
Time
Loop
Ultrasonic Sensor.
Energy Meter
Unlimited and Count
Logic and Time
Switch
Reflected and Ambient Light Intensity
Text
Logic and Numeric
Loop Interrupt
Chapter 3: Creating a LEGO MINDSTORMS EV3 Vehicle
Instructions for Making a Souped-up Driver's Base Vehicle
Programming the Vehicle with the Yellow Programming Blocks
Color Sensor Steering
Energy Meter and NXT Sound Meter
Other Methods for Building Vehicles
Rack-and-Pinion Steering
Four-Wheel Steering with Four-Wheel Drive
Tank Tread Model
Chapter 4: Creating Visuals, Making Sounds, and Using Data on the EV3 Brick
Display Programming Block
Shapes
Line
Circle
Rectangle
Point
Image
Reset Screen
The Image Editor
Sound Programming Block
Stop
Play Files
Play Tone
Play Note
Make your own Sound
Brick Status Light Programming Block
The Data Operations Programming Blocks
Variable
Numeric
Logic
Numeric Array and Logic Array
Constant
Arrays
Array Append
Read at Index
Write at Index
Array Length
Logic AND
Logic OR
Logic XOR
Not A
Math
Round
Compare
Range
Random
Chapter 5: Data Logging and Advanced Programming Blocks
Open a New Experiment
Graph Area
Configuration Panel
Experiment Configuration
DataSet Table
DataSet Calculation
Graph Programming
Hardware Page
Content Editor.
Data Logging Toolbar
Advanced Programming Blocks
File Access
Write
Close
Read
Delete
Data Logging
On For Time
On
Single Measurement
Send
Receive
Bluetooth Connection
Keep Awake
Raw Sensor Value
Unregulated Motor
Invert Motor
Stop Program
Chapter 6: Special Construction Projects and Macros
Swivel
Project 6-1: The Swivel
Programming the Swivel
Forklift
Project 6-2: The Forklift
Programming the Forklift
Scissorlift
Project 6-3: The Scissorlift
Programming the Scissorlift
Make Me a Macro
Chapter 7: The LEGO MINDSTORMS EV3 Robot Arm
Project 7-1: The Robot Claw
Project 7-2: The Robot Elbow Base
Programming the Robotic Elbow
Programming the Robot Wrist
Programming the Robotic Hand
Chapter 8: Thinking like a LEGO MINDSTORMS Creator and the Walking Robot
Questions to Ask Before Building
Example of the Walking Robot
Project 8-1: The Left Leg
Project 8-2: The Right Leg
Project 8-3: The LEGO Robot Body
Programming the Walking Robot
Summary and Final Words
Index.
Notes:
Includes index.
Description based on publisher supplied metadata and other sources.
ISBN:
9781430264378
1430264373
OCLC:
1027167392

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